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“ The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on. Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...”
Wulfhere
“ This powerful Serpent man has 4 different poison sacks that can only be triggered individually Poison of Frequent Death> on a failed save, does D12 damage Poison of the deadly Soul Mate> Charm person on a failed save Poison of the Fire Within> On a failed save the victim is filled w hate and rage and is only capable of melee attacks Poison of the Stil Stone> on a failed save, victim is paralyzed. all poison attacks also do d6 bite damage in addition to a bite attack , they can do a 2d4 constriction attack 8 hit die ac 1 move 6”
Aramax
“ A good camping-place with something extra: a gallows with a hangman, reduced mostly to bones and a few rags. It marrily hovers in the wind. Any manipulation will make it fall apart. An excellent camping place, except for the midnight hours, when ghosts of those executed haunt here. Some wail for their crimes, some re-live their execution over and over, some want to have a talk, and still some others want to scare the Living for fun.”
manfred
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