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“ <br /> The local band of 'nasties' (goblins / orcs / whatever) lives in relative peace with the local population.<br /> Along come the PCs and go through their usual heroic monster bashing routine, wiping out the nasties and pinching all their stuff, then continue on their way.<br /> Problem is, they don't kill ALL he nasties. The survivors want revenge and, after spending a few months recovering, start to take it in their own inimitable style (which is not unlike that of the PCs come to think of it).<br /> Next time the PCs are in the area they find themselves VERY unpopular with the townsfolk.”
Dragon Lord
“ The old pantheon is dead, starved to death from lack of worship. If a powerful mortal can create a cycle of Faith, he can become a New God, to some limiting point.”
Siren no Orakio
“ Rather than making a baddy impossible to hit, consider giving it mega-hit points. Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between. Your mileage may vary”
Aramax
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