“ When the campfires grow dim, stories are told. Stories of lost cities, great heroes and legends of old. One of these is the story of Knurlheim. Once the proud capital of the Dwarfs, now a ruin- abandoned long ago. Filled with vast riches and treasure. It's secrets forgotten with the decline of the Dwarfs, long ago. No one knows is certain if it ever exsisted at all.”
“ What do you do for overnight healing?
I usually do Level plus CON bonus as overland healing, x3 if you rest the whole day
How about you?
Do you do binding?
I did d6 binding of woulds after a fight that you must take at least one, but I have had a lot of variations on this
Only so many times a day
Must be done by clerics
must have the medic skill
d4 instead of d6
don't need to take a min. of one
Some ideas
d4 from taking one strong drink once a day(crypts and things)
heal d8 from taking a second wind(D&D4th)
acupuncture (varies on technique) mine”
“ In the province of Behar in India, there is a bizarre custom that persists to the present day. Young men are kidnapped at knife (gun) point, and forced into marriage. If they refuse or cause trouble upon meeting their blushing bride-to-be, they are told that their family members will come to harm or even be killed if they resist. Some manage to fall in love or accept their fate. This scenario can be adapted to any rpg, ideally with a pc in the role of the abducted future husband!”