“ 'BB9, bring up the current scout results.'
'I'm sorry, Coach. I can't do that.'
'BB9! Bring up the scout results.'
'These kinds of us, Coach, use serial numbers on our products.'
'BB9, are you malfunctioning?'
'You need to indicate college basketball mentors you are significantly devoted to the adventure!'
The two men in black suits turned to each other. Their faces were white.
'Someone get the president on the line! Tell him that our ICBM handler thinks that its managing a high school basketball team!'”
“ An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...”
“ Five men are herding fifteen horses down the road. They won't be very talkative, but are willing to sell a horse, or more horses if the heroes are interested. These men are horse thieves. They are already sought by regional militiamen. Anyone with a stolen horse (all are marked) may get into trouble. If found guilty, horse thieves face prison or even a hanging execution. Similar thefts have happened only a month before, and a reward is offered.”