“ Young kid from last town has been following the PCs and doing a rather good job at it. PCs weren't expecting to be followed so weren't worried and the boy/girl was careful. Notice the follower a couple days out of town, kid ran out of food and started getting careless. Followed the 'mighty adventurers' to see if he could join them. Father is a wealthy merchant. Bring him home, bring him with, send him off? What do you do with an unwelcomed guest.”
“ This powerful Serpent man has 4 different poison sacks that can only be triggered individually
Poison of Frequent Death> on a failed save, does D12 damage
Poison of the deadly Soul Mate> Charm person on a failed save
Poison of the Fire Within> On a failed save the victim is filled w hate and rage and is only capable of melee attacks
Poison of the Stil Stone> on a failed save, victim is paralyzed.
all poison attacks also do d6 bite damage
in addition to a bite attack , they can do a 2d4 constriction attack
8 hit die
ac 1
move 6”