“ A rumour of the knights of some powerful king that sleep until danger threatens the kingdom.
The truth is that they were rebels, trying to split the kingdom. Once captured they were put into an enchanted sleep, protected from age and harm, until their aims have been carried out by others in which case they will awaken.
There is a loophole in the spell in that trying to take one of their weapons will also awaken them.”
“ With a huge number of sacrificial victims, another realm long ago secretly bound a Prince of the land spirits, Iorstonn by name, thus ensuring the fertility, and improving the magical defences, of their realm. But binding that Prince to one spot has disrupted the weather and magical patterns (ley lines?) over half the continent. Things have become bad enough that a coalition has been formed to rectify the situation, once divinations have established the cause.
Your party is one of the teams assembled to do the rectification: find the binding object and steal it ('so that we can destroy it here in our realm, of course'...*) or destroy it over there. Presumably the Prince will be grateful to his rescuers and angry at the binders, but with a greater spirit like Iorstonn one can never be sure: such beings are 'tricksy'.
* Of course, the rulers of our realm might want to control Iorstonn for their own ends...”
“ As a new member of a magical organization you get 1-3 magical scrolls to do with them whatever you want. They are unmarked and contain spells you dont know and will only find out at the moment of reading=casting.”