“ Darklings are a kind of Halflings living in the sewer of medium to large cities.
Even though they smell badly and are quite dirty, Darklings are friendly and clever.
They try to limit the knowledge about their existence to only a small number of trustworthy persons, including player characters.
Darklings trade in information. Money, weapons and magical items have no value for them. This is why they hide beneath the sewer grates, listening to all that is said in the city above.”
“ The greatest tree in the woods has a secret, there is a dungeon under it made from the intricate web of roots. What creatures could reside here? What secrets will the PCs uncover?”
“ When creating nations or cultures that reside in your desert regions, consider pulling inspiration from the Berbers or Bedouins, rather than the easily-mishandled Iranian/Persian/Arab convention”