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Petrified_Sentinel's Profile

Our Author's latest news and articles.

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Petrified_Sentinel - Social Profile

- Adept Tinkerer of Page Scratching

For Next Level: 267xp of 540xp complete.
267xp

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- RANDOM
Items | 79xp

The Whispering Tome

This long lost tome has a cover of smooth steel. On its surface a single glowing rune: Aphkwash - A Rune that translates as "Life". The tome whispers whenever someone comes close. The whispers are those of a soft, sensual male. It promises riches. It promises power. It promises eternal life.

- RANDOM
Plots | 100xp

Filiwithans House & the Orphanage

On Rose Street, nearby the abandoned orphanage, Filiwithan the reclusive sage lives with his children. 

- RANDOM
Items | 58xp

Prophetia Divinatione

The "Prophetia Divinatione" is a scroll written on virgin sheepskin parchment. It is sealed shut with a deep blue wax seal bearing the crest of a crown on a shield. It is covered in a thick layer of dust.

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“ Here at Dragonsfoot http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=65381 The post discuses the use of the classic arcade game " Dragon's Lair" as a playable dungeon but it approaches it like a normal D&D game. You cannot represent DL with " Ok Bob, it's your turn what are you doing?" So I've got a germ of an idea. The castle itself is a dream construct of the way-too-powerful-to fight Dragon. From a distance the castle is changing, growing towers, walls falling , getting bigger and smaller in rapid succession. The castle "eats" interesting things that the players will need to extract. It is also Multidimensional and planer and moves around. The way I am planning on running it is that individual rounds are broken into 3 parts and only one player gets an action to interact with the "trap". a second player will be able to aid the "phasing" player in what ever action he takes. casting spells will be broken up over the 3 partial rounds(depending on L of spell).The phasing player will in essence be the party leader for the 3 partial rounds. The phasing player "job " will be rotated in some fashion(havent got this worked out yet). This is all run w/ the idea that you are trying to recreate the frantic pace of DL The growing and shrinking nature of the castle forces constant movement on the players A brief description of the situation will be provided with the idea of "looking around" will be an action that takes up a whole "partial" round. A few normal combats to be sprinkled in. Since a lot of work will go into an encounter that should only take IRL 2 maybe 3 min., the rooms and traps are reusable (justified by the "dream logic") This will obviously not work for a large group of players. Prob want to keep it to 3 or 4. This will require MASSIVE prep time for what will prob amount to a 1 hour crawl at best (depending on how many standard fights you work in) That's why REUSABILITY is key. To make the prep worth it , you can rerun it w/ the "dream logic" Not sure if I'm going to pull the trigger on this. But I really like the idea.Not promising a part two if I don't.”
Aramax
“ A people who believe it is incredibly impolite to speak to anybody they meet for the first time. They believe their actions should speak for them until they are comfortable in each others presence and can then trust each other. Only then would converstation be appropriate.”
Strolen
“ In a new town for the first time, the White Raccoon Lodge looks like a comfortable place to spend the night. The owner, however, makes sure to explain to you that there is a curfew after sundown and the door will be locked... from the outside. 'We don't want anyone being caught out on the streets after dark,' he says. Now that you think of it, all the doors in this small town did have a crossbar on the outside rather than the inside... You wonder what goes on at night...”
Skull
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