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Petrified_Sentinel's Profile

Our Author's latest news and articles.

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Petrified_Sentinel - Social Profile

- Adept Tinkerer of Page Scratching

For Next Level: 267xp of 540xp complete.
267xp

Hall of Honour

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- RANDOM
Plots | 100xp

Filiwithans House & the Orphanage

On Rose Street, nearby the abandoned orphanage, Filiwithan the reclusive sage lives with his children. 

- RANDOM
Items | 79xp

The Whispering Tome

This long lost tome has a cover of smooth steel. On its surface a single glowing rune: Aphkwash - A Rune that translates as "Life". The tome whispers whenever someone comes close. The whispers are those of a soft, sensual male. It promises riches. It promises power. It promises eternal life.

- RANDOM
Items | 58xp

Prophetia Divinatione

The "Prophetia Divinatione" is a scroll written on virgin sheepskin parchment. It is sealed shut with a deep blue wax seal bearing the crest of a crown on a shield. It is covered in a thick layer of dust.

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“ These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects. And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining 'Meh, what's the point of it all anyway?' or 'I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment.' Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects. The solution lies in constantly 'motivating' the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.”
Murometz
“ You come upon a ruined building in the back section of a city park (or other out of the way area of the city). The ruins are fairly overgrown. All that is really standing is a doorway and its frame. If you pass through the opened door, you travel to a different world. If the door closes, there may not be a doorway back to get you back.”
MoonHunter
“ Darklings are a kind of Halflings living in the sewer of medium to large cities. Even though they smell badly and are quite dirty, Darklings are friendly and clever. They try to limit the knowledge about their existence to only a small number of trustworthy persons, including player characters. Darklings trade in information. Money, weapons and magical items have no value for them. This is why they hide beneath the sewer grates, listening to all that is said in the city above.”
Clemmensen
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