“ The PCs are setting up camp at the end of their first day of walking through the Esh-Inel Mountains, when they hear in the distance a low rumbling, like thunder. It grows progressively louder until it echoes off the mountainous bowls around them, then dies away again. At its worst the ground starts trembling. It happens every day at this time, and it is the noise of the Great Carts on the dwarfish underways returning home after a day mining, laden with many tons of ore.”
“ What do you do for overnight healing?
I usually do Level plus CON bonus as overland healing, x3 if you rest the whole day
How about you?
Do you do binding?
I did d6 binding of woulds after a fight that you must take at least one, but I have had a lot of variations on this
Only so many times a day
Must be done by clerics
must have the medic skill
d4 instead of d6
don't need to take a min. of one
Some ideas
d4 from taking one strong drink once a day(crypts and things)
heal d8 from taking a second wind(D&D4th)
acupuncture (varies on technique) mine”
“ A floating city hovers over the capital, seemingly appearing out of nowhere. Its spires are blinking in the morning sun, revealing alien architecture. What will happen next? Rumours spread like wildfire that this is the ancient city that once stood at this very spot. Mystics proclaim that it will take root here once again, crushing the capital under it. Somebody needs to get up there and investigate.”