“ Not every prophecy needs to be meaningful to effect a game. In the Lord Dunsany play, <u>The Golden Doom</u>, a child's scrawl has an entire kingdom struggling to puzzle out what sinister prophecy it portends.”
“ An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...”
“ This powerful Serpent man has 4 different poison sacks that can only be triggered individually
Poison of Frequent Death> on a failed save, does D12 damage
Poison of the deadly Soul Mate> Charm person on a failed save
Poison of the Fire Within> On a failed save the victim is filled w hate and rage and is only capable of melee attacks
Poison of the Stil Stone> on a failed save, victim is paralyzed.
all poison attacks also do d6 bite damage
in addition to a bite attack , they can do a 2d4 constriction attack
8 hit die
ac 1
move 6”