“ Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.”
“ A world where there is a finite amount of magic present in the world, and it's almost used up. With the winds of magic being weak and unstable, how will nations built on the heavy use of magic survive?”
“ A wizard has cast a slow action freezing spell upon a PC. The air gets colder around the PC by one degree a day. If the spell is not broken within a few weeks the PC will freeze and die.”