NPCs
Extras
Mystical
1.5
6 Votes

-6xp


Hits: 5762
Comments: 9
Ideas: 0
Rating: 1.5
Condition: Normal
ID: 881

Submitted:

Updated:
April 5, 2006, 5:18 am

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Vinet Magos

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A very powerful mage ready to help out anyone in need. She’s very smart so you should usually listen to what she says.She is mainly a specilist in the element of water and a little in the element of air.She takes the ring of fire so she can use the element that she doesn’t know much about as an advantage to learn more about it. She uses a quarter staff as her weapon and she only wears a light robe.

Special Equipment:

The ring of Fire, Mana orb, Marek’s Bear Skin.

Appearance:

Has long black hair, and beautiful eyes. She is very beautiful and anyone with low wisdom will do anything for her. She is very polite and is of the middle upper class.

Background:

Vinet grew up in a big home with her mother who was a great mage. one day when her mother left to go get some magical items she never returned. Now at the age of 20 she searches for her mother and for the person who kidnapped her. She doesn’t let this get in her way of her adventures though and she never holds her party back.Her mother told her that she should always choose an element that shes interested in and she should never fear it’s opposite element.

Roleplaying Notes:

is at about level 7 - 14.She can be used in hard or easy plots but if it;s to hard than she might die.She is not very good in physical combat because of her low strength and HP but she is great with magic. What if her and her friends found the guy/girl that kidnapped her mother? what would she do? how would she react?



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Comments ( 9 )
Commenters gain extra XP from Author votes.

Barbarian Horde
May 22, 2003, 5:42
0xp
...wears only a light robe, and a great bearskin big enough for most warriors of any stature.

Excellent. A super-powered mage with one unique item and two artifacts, one of them (just by the way) giving unlimited magical powers.

... no weaknesses, no dark spots, no controversy, or do I see wrong?
CaptainPenguin
May 22, 2003, 17:52
0xp
Thank you, anonymous.
Just what I was going to say. Your characters seem very one-dimensional because they have no defects.

Don't get discouraged, though. I didn't have that great a start, either.

By the way, you didn't have to say 'her mother' ever time, you could've just said 'she': "one day when her mother left to go get some magical items her mother never returned. Now at the age of 20 she searches for her mother and for the person who kidnapped her."
Yuna Holystone
May 22, 2003, 19:00
0xp
I'll change it.
Yuna Holystone
May 22, 2003, 19:13
0xp
Now she kind of has a weakness(physical combat.)
CaptainPenguin
May 22, 2003, 19:54
0xp
Kay. Like I said, don't get discouraged. Just go with it.
(For more info on the topic of not getting discouraged, see the plot entitled "Desert of Death".)
Barbarian Horde
May 23, 2003, 5:22
0xp
Still, not bad. Maybe you could write about how she got those powerful artifacts, or why she is so high-level while still 20? Adventures? Parents? Mysterious old gentlemen rewarding her this way for a minor help?
Voted Drackler
April 4, 2006, 18:53
0xp
Really my only problem with her is detail.
Voted Kassy
May 30, 2014, 10:25
0xp
2.0/5

Could use a little more fleshing out.
Voted valadaar
April 18, 2016, 11:33
Only voted


Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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