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Items
Melee Weapons
Combat
4.25
12 Votes

50xp


Hits: 6228
Comments: 9
Ideas: 0
Rating: 4.25
Condition: Normal
ID: 336

Submitted:

Updated:
January 19, 2007, 11:15 am

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Cheka Man

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Torch Axe

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This is it. The one that started them all. The very first flaming weapon.

The Torch Axe appears as an extremely old, battered battle axe. At the top of the ‘shaft’ of the axe, between the blades of the axe, there is a small receptacle filled with oil and tinder. When the oil and tinder are lit, the flames spread from the receptacle onto the blades of the axe.

It was created thousands of years ago by dwarves, who came up with the idea of a flaming weapon by watching weapons come out red-hot from the forge. As they could not always be wielding red-hot weapons, the dwarves decided that flaming would be the next best thing. So they went to the elves and asked them for help, and when the two peoples were finished with the ‘Torch Axe’, as they called it, they had the first ever flaming weapon.

Magical Properties:

No fancy magic words or willpower to light this flaming weapon. You have to do it the old-fashioned way. At the top of the ‘shaft’ of the axe, between the blades of the axe, there is a small receptacle filled with oil and tinder. When the oil and tinder are lit, the flames spread from the receptacle onto the blades of the axe.



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Comments ( 9 )
Commenters gain extra XP from Author votes.

Strolen
August 10, 2003, 14:39
0xp
Fun when the character gets hit with a fire ball or runs through a burning house to save a baby or any other 'hot' encounter when the carrier might not think about what he is carrying. Put him in a situation where he is trying to save somebody in a burning house, is the first on the scene, uses axe to enter building, axe fires up, person trapped dies, character excapes holding burning axe, town lynches him for murder. That is a little cruel, but you see the fun I am aiming at.
Ylorea
August 20, 2003, 6:26
1xp
My party used to have the same kind of problem with a necklace of fireballs....

Any time it gets hot, the necklace needs to do a save as well... Fortunatly for the wearer, it made the save everytime....

Here you do have the option not to fill the axe with oil, which would just reduce it to a normal axe.

In my world, the greataxe variety of this thing will appear in no time. (I see a hobgoblin wielding it alreayd)
Cheka Man
January 26, 2005, 20:53
0xp
Very good. 5/5 for being non-magical.
MoonHunter
January 27, 2005, 10:53
0xp
*does a happy dance* I like this one.
EchoMirage
January 27, 2005, 16:47
1xp
An interesting idea... perhaps those bladesw of lightning must be charged first as well, and Venom Blades re-filled, and Sunfire Swords left in the sun, preferably in the tropics :)
4/5
Voted Cheka Man
February 6, 2006, 19:57
0xp
It's great to have a non magical flaming weapon.
MoonHunter
September 16, 2008, 12:16
0xp
This needs to be added to the mundate weapons codex. So I am
Voted Murometz
January 16, 2009, 12:08
0xp
About to give my PC one of these tonight. Will come in handy in The Carcass House end-game scene :)
Voted valadaar
May 1, 2013, 22:55
0xp
Simple, but really good.

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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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