NPCs
Minor
Mystical
2.17
3 Votes

2xp


Hits: 4052
Comments: 7
Ideas: 0
Rating: 2.1667
Condition: Normal
ID: 1127

Submitted:

Updated:
October 29, 2005, 2:45 pm

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Tolk the Potion Master

By:

Patrick Greenbottle was once a normal halfling with a love of potions. Now he has been transformed into something much more.

Special Equipment:

- A small, quick, and very evil dagger.
- Lots of random potions.

Appearance:

Tolk stand about 3ft tall, maybe a little shorter. He wears dark blue robes, almost black, that cover his entire body and a pair of worn brown gloves. His face is always cloaked in shadows except for his piercing yellow eyes. He wears a belt full of pouches and always carries an oversized saddle-bag. Nobody knows what this could contain.

Background:

Patrick Greenbottle was a normal halfling spellcaster who loved potions. He started dabbling in magic at a young age and caught on quick, soon he was teaching others the art of magic. He often left his homelands in search of rare potion ingredients. On one such trip he made contact with a group of mages known as The Brothers of Arcane Might. They all wore dark robes that covered their entire bodies and worn old gloves… and they had a very evil taint about them. Patrick was a very neutral person, not one to judge by appearance. He went along with the group to their underground lair. It was filled with lots of wierd magical devices and even wierder odors. They took him in with open arms and welcomed him as a fellow spellcaster. Soon he felt at home, he felt like one of them. He forgot all about his potion ingredient and forgot about everyone he he ever knew, all he knew was his new friends… That’s when the ritual took place, the same ritual all the Brothers went through. He was taken to the lowest level of the lair and the things that happened there are unspeakable. His body was destroyed and transformed into pure arcane energy then bound within a dark green robe and a pair of gloves. Then he was given his new name: Tolk, a four letter name, like all the Brothers. He became a legend to his family and friends, they never found out what happened to him, they believe he made a potion that turned him into and angel and he went to serve a higher purpose… It’s sad, isn’t it? Tolk now lives with the Brothers and occasionally helps recruit new members. He still makes potions but they are now more powerful and usually have an evil twist.

Roleplaying Notes:

Tolk is evil, but not totally EVIL evil. He is ruthless when it comes to enemies but is not likely do kill someone without reason. He also will not hesitate to use a potion or hurl a fire-bomb at someone, he rarely uses his dagger of evil but when he does it has devastating effect.



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Comments ( 7 )
Commenters gain extra XP from Author votes.

EchoMirage
June 9, 2005, 19:34
0xp
Hm. Interesting. Does he not harbor rather negative feelings towards his brethren for not telling him that he'd be turned into a shambling coat?
Pieh
June 9, 2005, 19:36
0xp
I imagine that for a magic user to be made of magic would be a rather divine feeling.
EchoMirage
June 10, 2005, 6:18
0xp
WOuld a welder made of metal or artist made of linen and paint feel good? How about a medic made of syringes and scalpels? I seriously doubt this.
Pieh
June 10, 2005, 7:54
0xp
Magic is a little different than metal and paints... and who knows, I'm sure that there is an artist out there who would LOVE to be made of linen and paint. Besides, I would of thought it was obvious that he was under some serious magical influence, he did forget about everyone he knew and loved. With the amount of enchantments he was under I'm sure he would have thought being a magical being would be great despite the being a cloak and a pair of gloves.. and it's kind of like the ultimate devotion to his art, he became a creature of art as far as he is concerned.
EchoMirage
June 10, 2005, 8:14
0xp
I think it should have been a matter of choice. If not, if he was enchanted to do so, the moment he will realize it, he should resent it. Think of it.
Pieh
June 10, 2005, 8:39
0xp
I see it as a slow manipulation of his mind, I'm sorry if you can't see this the way I do, but I can't see it the way you do. So we're even.
Voted valadaar
December 8, 2006, 15:03
0xp
It's a good start - feels a little incomplete. The core idea is interesting, though the motivation of the mages in incorporate the little fellow seems a little weak.


Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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