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Magical
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Comments: 4
Ideas: 0
Rating: 2.8571
Condition: Normal
ID: 243

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Updated:
October 29, 2005, 3:16 pm

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The bug

By:

It is a magical bug, that will allow the owner to hear what is said in the immediate vicinity of the “bug.”

It is a jeweled encrusted bug.  Once activated a normal looking bug in all ways.  The bug becomes what ever it appears to be, except for the psychic link.

Magical Properties:

The wrinkle is that you have to read the inscription that is on the bottom of the “Bug” to give it life and bond it to you.  The “Bug” will change from a jeweled bug into a real bug (of what ever type it appears to be).  It will live as a real bug for the standard life time as if it were that bug (i.e. one day for a house fly).

The cost is that the reader will give the bug its life from him/herself.  A gift of life should cost the owner some small amount of hit points.  Once the bug dies/is killed the hit points will return to the owner slowly over a five day period.



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Comments ( 4 )
Commenters gain extra XP from Author votes.

Ylorea
September 4, 2003, 6:23
0xp
I do see some promise, but how did anybody come up with the idea... What is the benefit? Yes you hear what is said near the bug, but can you direct it to travel where you want it to go?

If not, the cost to pay seems rather high.

How many hitpoints does a common housefly have in your setting? It would seem reasonable that you would have to invest only the number of hitpoints that the housefly has.
Now in D&D you will sleep away damage at a rate of your character level.... So your hitpoints would grow back in one single night.

What happens to the "bug" when it reaches its natural time of death? does it turn into a jewel encrusted bug again? Is it just gone?
What happens if the "bug" gets killed? (same as above)
If it is just gone, I would say it is a bad investment to "revive" the bug, it would be smarter to pry of the jewels and sell them.
Agar
September 5, 2003, 1:35
0xp
On an aside note, the fruit fly lives for just one day, house flys live a bit longer, about 29 days.

If I used this idea, I would make the user invest twice as much hit points as the bug has normally, or 2d4, whichever is higher, but they get to control where it goes. If the bug is killed, they would have to heal the hit points naturally, if they have it return to them before it dies, and crumbles to ash, they would get back half the hit points and have to heal the rest naturally.
Voted Mourngrymn
December 5, 2005, 11:48
0xp
I actually like this idea. I don't really know why.

It is a simple idea, but because it is detailed in such a simple manner, I don't really enjoy it that much. It has so much promise as the two commetns above me has stated. This does have potential, which I gave credit for, but I also took off a lot for there not really being much background or information regarding who, what, where, why, and how. Basics to any story.

On a side note, I actually saw this in an X-Files episode where 'Aliens' had metallic roaches. They looked real, but if you crushed one it would leave metal splinters. Kinda creepy.
Voted valadaar
February 28, 2013, 9:53
Only voted

Freetext



Random Idea Seed View All Idea Seeds

       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp


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