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Comments: 9
Ideas: 0
Rating: 2.0313
Condition: Normal
ID: 933


April 1, 2006, 7:52 pm

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The Prophet


A mysterious prophet who speaks in riddles.

Special Equipment:

A gnarles staff with a large emerald at the head.


He is a cloaked figure, who wanders the realms, he appears everywhere out of the blue. Not a single shread of skin is visable on him, his cloak covers his entire body, and his hand are covered by cloves. His face is covered by a opera mask, making his emotions unreadable. Due to his enigmatic appearance, people are unable to tell weither he is a human, a god, or an apparation. He appears out of the blue, but a thick fog allways comes before his arrival.Time seems to stop as he speaks to you, almost as a dream. He speaks in riddles of what will happen in the near future. But the one thing all his prophesis share, are that they are never good news, and they always come true. He speaks to you in a calm male, humanly voice. And he leaves as soon as he goes. Those who know his legend, know that he is never somebody you want to meet. It is also said that if you see him eye to eye. You will see youre own demise.(which is why he is usually looking down)


His origin is a mystery, their are many tales about his past. Some say that he is a ghost of a long dead wizard. others say he is multiple people who are trying to get a scare. There are others that say he is a powerful archmage, from another world. able to trave through space in time, which is why he is able to predict the future with such accuracy.

Roleplaying Notes:

You might want to use this character if you want to give youre players a little heads up, of a great challenge or hardship that lies ahead, but not just come out and say it.

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Comments ( 9 )
Commenters gain extra XP from Author votes.

December 15, 2003, 22:14
There is no backstory!
There's nothing interesting about this character!
It seems like a mish-mash of old cliches.

However, you did use the word "enigmatic" right.
December 15, 2003, 22:28
Amen to that last part. but there isn't a backstory, because that would limit his uses. I mean really, don't you believe in legends among legends.
December 15, 2003, 23:49
Even a legend among legends leave tales in their passing. Was he there trying to evacuate the people of Atlantis or Pompei? Did he advise a great king? Does he advise bad guys?

What is his motivation? Why does he do this? And what kind of things does he warn of... does he work to protect the world, protect the time stream, protect the Land of Oz, etc, etc.

What are this guys credentials? Why should anyone listen to him? Justy because you have lived a long time does not mean I should trust you. Any good Illusionist or Dream Mage could perpetrate his appearance and effect, ruining his reputation.

Yes he is a legendary. But even legends have origins (told and retold badly over the ages). Where did Athena come from? Or The Hood (aka Robin Hood)? Or Toth? These are legendaries who still have origins (though the details might be different than the reality).

Just a few comment
December 16, 2003, 13:45
To answer what i see fit in order, before i take youre advice. Yes he was there at atlantis, but not to evacuate them, to warn them. no. He didn't advice a great king, because hes not an adviser, hes a prophet. Yes he "prophosises" to bad guys. He workes to give people a second chance. People have no reason to listen to him, such as would have been the case with atlantis. Yes someone could immitate him, but most people that talk about him are thought to have something wrong with them. And there is no evidence that he is even a real person. He may just be an imagination that, because people know of them, they see him, even though he is not there. In other words, he could not even exist. His origin like a stated has many different stories, as a DM come up with youre own if you want to.
February 9, 2005, 11:46
Prophets usualy speak in riddles :)
February 10, 2005, 20:52
Voted valadaar
July 14, 2012, 16:45
Only voted
Voted Mourngrymn
July 15, 2012, 15:27
Only voted
Voted Strolen
September 12, 2012, 13:15
The GM from the old cartoon Dungeons and Dragons?


Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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