Login or register. (You can now login/register with your social networks.)

5 Votes


Hits: 2912
Comments: 5
Ideas: 0
Rating: 3.3
Condition: Normal
ID: 1266


October 30, 2005, 12:54 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Print Friendly and PDF

The Great Serpents


The Great Serpents are the primary form of riding transportation for the Eshal. These massive, venomous creatures are one of the primary reasons that the Eshal were so successful in running roughshod over the cities of the Mer-folk.

Full Description
The Great Serpents are the primary form of riding transportation for the Eshal. These massive, venomous creatures are one of the primary reasons that the Eshal were so successful in running roughshod over the cities of the Mer-folk.

Great Serpents are, on average, about 13 feet (about 4 meters) from snout to tip of the tail. Their bodies, save their underbellies, are lined with tiny, brightly-colored scales; there is a ridge of large, plate-like scales down the center. The head is reminiscent of a snake’s, with horned ridges over the eyes and jawline. Like a land-borne snake, they smell with an organ in their tongue. They have short, triangular razor-sharp teeth, which they use to great effect; the edges of these teeth secrete a powerful venom.

Great Serpents can travel very, very fast, faster than any land-horse, and are strong enough to crush the rider’s enemies in the coils of its tail. They travel by undulating their bodies in a rapid fashion, and thus, riders of Great Serpents must either have a harness-bar (in the case of Eshal) or a harness-saddle (in the case of Snake-Riders).

Additional Information
There are only two races who have learned to tame these beasts- the Eshal, and the mysterious Snake-Riders, men from the east of Tarrod who have recently begun to raid the Eshal while riding Great Serpents.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted Ancient Gamer
November 4, 2005, 5:55
A good, solid idea. It lacks the extra work and spice that would tip its score higher, but all in all: A good piece of setting background information.
Voted Zylithan
November 17, 2005, 22:34
How are they tamed? What do they eat? Do they constantly move, or where/how do they sleep? Can they breathe under water? etc.

A solid post, but more details are always more gooder.
Voted Iain
November 18, 2005, 9:34
A nice idea, especially in context with the rest of the Eshal world.
Voted Cheka Man
February 24, 2006, 20:55
Short but nice.
Voted valadaar
August 19, 2014, 11:01
Interesting creatures in a unique world. I like it :)


Random Idea Seed View All Idea Seeds

Cold Comfort

       By: Murometz

Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.

This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably "in love" with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.

If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to "ends of the earth and back" to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the "new lover" if and when they find him or her.

Ideas  ( Items ) | October 18, 2013 | View | UpVote 4xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.