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Lifeforms
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Comments: 5
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Rating: 3.3
Condition: Normal
ID: 1266

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October 30, 2005, 12:54 am

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The Great Serpents

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The Great Serpents are the primary form of riding transportation for the Eshal. These massive, venomous creatures are one of the primary reasons that the Eshal were so successful in running roughshod over the cities of the Mer-folk.

Full Description
The Great Serpents are the primary form of riding transportation for the Eshal. These massive, venomous creatures are one of the primary reasons that the Eshal were so successful in running roughshod over the cities of the Mer-folk.

Great Serpents are, on average, about 13 feet (about 4 meters) from snout to tip of the tail. Their bodies, save their underbellies, are lined with tiny, brightly-colored scales; there is a ridge of large, plate-like scales down the center. The head is reminiscent of a snake’s, with horned ridges over the eyes and jawline. Like a land-borne snake, they smell with an organ in their tongue. They have short, triangular razor-sharp teeth, which they use to great effect; the edges of these teeth secrete a powerful venom.

Great Serpents can travel very, very fast, faster than any land-horse, and are strong enough to crush the rider’s enemies in the coils of its tail. They travel by undulating their bodies in a rapid fashion, and thus, riders of Great Serpents must either have a harness-bar (in the case of Eshal) or a harness-saddle (in the case of Snake-Riders).

Additional Information
There are only two races who have learned to tame these beasts- the Eshal, and the mysterious Snake-Riders, men from the east of Tarrod who have recently begun to raid the Eshal while riding Great Serpents.



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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted Ancient Gamer
November 4, 2005, 5:55
0xp
A good, solid idea. It lacks the extra work and spice that would tip its score higher, but all in all: A good piece of setting background information.
Voted Zylithan
November 17, 2005, 22:34
0xp
How are they tamed? What do they eat? Do they constantly move, or where/how do they sleep? Can they breathe under water? etc.

A solid post, but more details are always more gooder.
Voted Iain
November 18, 2005, 9:34
0xp
A nice idea, especially in context with the rest of the Eshal world.
Voted Cheka Man
February 24, 2006, 20:55
0xp
Short but nice.
Voted valadaar
August 19, 2014, 11:01
0xp
Interesting creatures in a unique world. I like it :)

Freetext



Random Idea Seed View All Idea Seeds

Fear the Gods

       By: manfred

Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.

Ideas  ( Society/ Organization ) | December 15, 2006 | View | UpVote 0xp


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