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October 31, 2005, 4:26 pm

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The Flute of The Raven


One of The Tweleve Virtue Lords instruments; Carrying both curse and blessing depending on who uses it ....

It is said that The Raven, Lady of Patience, was given this flute by her human lover when he was forced to leave this world for his own…

One of The Tweleve Virtue Lords instruments; Carrying both curse and blessing depending on who uses it ....

It is said that The Raven, Lady of Patience, was given this flute by her human lover when he was forced to leave this world for his own.

The flute itself is made of a strong white wood that never turns grey. But the enchantment on it is what makes it the oddest of the twelve

Magical Properties:

-Can work in conjuction with those instruments of the Dragon and the Unicorn. Is uncapadable with the rest. And is the only cursed instrument of the set.-
1. When heard or the song felt, can heal the person within inches of life but not completely.
2. May reveals things hidden or are illusions to user. Whether it be furture, present, or past.
3. In the hands of a human or part-human THAT IS OF ALIGNMENT GOOD OR OF LIGHT, all spells done by user are more to be sucessful.

4. In conjuction with the instruments of the Dragon and The Unicorn, all protecting, banishing, and healing spells etc. double in strenght; can summons either one of the three spirits to ask a favor.
Conjuction Chart: Abilities with combos/treating
Unicorn: boosts spells; heals hearts(?)
Dragon: heals minds; see anything in present
Unicorn and Dragon: see also past, can summon one of the spirits
Boar: Flute only undoes any spell done by him, incompatible with his instrument.

1. In those with no human blood, the item may cause user to become an animal according to personality.
2. In humans and those with human blood align to darkness or evil, many targedies befall them.
3. When use in conjuction eith other instrument except the one mention beforehand in Magical Properties, the item will do one of several thing;
     *Drive human aligned to darkness insane
     *Burn human align to light slightly
     *Kill nonhumans outright

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Comments ( 7 )
Commenters gain extra XP from Author votes.

September 7, 2003, 2:18
You have to finish the entire set. Without it these become pointless.

Can you please make sure to put up a post explaining the virtue lords. I assume they are godlings of some kind, but a bit more will be nice.
September 8, 2003, 2:12
Take all the time you need. Even an incomplete set is intriguing. It lights the GM's imagination and gives them fuel to create their own versions of the set. I like what I've seen and look forward to the rest.

For the boar, perhaps a drum? Other insturments suggestions: Ocarania, Lyre, Panpipes, Dulcimer, Gemshorn, or other medieval musical instruments.
September 8, 2003, 22:30
Gives me a sort of Asian vibe, so I'm going to suggest: Lute, Biwa (Japanese Lute).
Also: Tambourine, Ukelele (Maybe, perhaps a little silly)
Barbarian Horde
May 25, 2004, 15:21
Truly strange english, though...or are we using Elven here?
May 26, 2004, 3:13
No. Most of those instrument's name come to English via Gaelic and Welsh. Biwa is Japanese. Ukelele is Hawaian. In short, they are now all words in English.
Voted Zylithan
November 29, 2005, 20:16
I like the idea of the collection of twelve. It will be a very nice collection, and I really like how you have them interact with each other. As an individual item, this is not exceptional, but it is solid and will get better as the rest come up I'm sure.

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       By: ephemeralstability


Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp

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