Seven siblings were formed from the very core of the molten earth, all different and distinct. They walked the lands and looked on what they saw and claimed what they could for their own. As all siblings do, they got along well. In the beginning. They took names and then separated to explore their domain. They were known as Adraghan, Daemon, Faeyi, Shaedow, Styarm, Tetian and Velkaryes.
Brother Adraghan was large and powerful, using the creation energy to harden his skin and giving himself wings to fly. He breath was molten like the worlds core and he would issue forth a blast to brighten the darkest of nights. His inner fire bronzed his hide and hardening it further, giving it a metallic shine of strength and power. He beat his mighty wings, taking flight, and caused the four winds across the world to stir.
Brother Daemon was menacing. He used his energy to also create himself wings like his larger brother, though these were smaller and failed to allow him to fly as far or fast. Instead he made his very body a weapon, elongating bones into spikes and talons. Fangs and horns, turning his skin dark red like the hearts blood. He trekked off to the west pulling the sun along with him causing day to turn to dusk.
Sister Faeyi was slight yet beautiful. Blond hair cascading down milky white shoulders to her curved back. Her face smooth and soft, and her skin glowed with an inner radiance. Her delicate hands and feet picking her way ever so angelically across the crust of the earth. She pulled the cosmic power into her and held it, learning from it. She knew that her siblings were dark and corrupt so she left them. She turned her hand to the ground and uplifted the soil springing forth a sprig of a tree. Brown and green in a so far dull landscape. She stepped through its boles and disappeared. In her wake though a forest of growth sprung from her passing and with the four winds blowing, seeds spread to the ends of the world.
Sister Saehdow was night as Faeyi was day. Her hair was bluish black, and where Faeyi's skin was milky white her was sickly pale. Almost death like. Her skin was taunt and added to her sickly appearance. She schemed and saw that she was not as powerful as her brothers and knew that her sister would fail to help in staying alive. So she gathered her power and learned the darker side. Finding ways to manipulate and control her brothers not realizing that they were too strong willed for her puny games. She took in the energy and pulled the shadows to her and stepped in and vanished and night fell on the world.
Brother Styarm is handsome and arrogant. Tall and strong, muscled and dark. His eye were a brilliant green that shone like the fires in the sun and his hair was golden. He sees his siblings as followers or retainers. Think they are subject to him and him alone. He knows he will battle them one day and plans for it with glee. Seeing his brothers and sisters trek off into the unknown world in a singular direction he desires to see it all at a glance. He gathers what energies that were close and lifted himself to the heavens hiding his purpose with mists. This mist grew and spread, forming the rain clouds that pelted the land below with its quenching kiss.
Brother Tetian was the largest of his brothers, standing above the mists that Styarm created to mask his leaving. He was simple in form but massive. Sitting on the crust he seemed like part of it himself in form. Grey and brown, jagged and smooth, all the same traits as the land around him. While his siblings thought him to be slow of wit because of his size he pondered what was to come. He gathered the energies flowing around him and used it to help him travel the world one large leap at a time. Where he landed large jagged peaks thrust up around him splitting water flows and blocking valleys. He knew his brothers would come to him first so he went to these new mountains and laid down to rest and gather strength.
Brother Velkaryes was similar in look to Styarm and had an affinity toward him that he didn't have for the others. Where is brother was dark of skin and fair of hair he was not. Velkaryes was light skinned but not pale like his sisters, and his hair was red like the suns rays above him. Being alone he thought to travel off as well and pulled the flows around him and grew wings. Not like the leathery wings of his larger brothers, but soft and supple wings of white feathers. He took flight into the air, flapping his powerful wings creating dust motes on the ground as he left. A few stray feathers fell from his wings as he took off and flitted to the crust below. Before they touched down however they burst into life and flew off in many directions chirping and cawing wildly.
When traveling the lands they found pockets of the cosmic energies that created them pooling in the crevices of the world, and they took it, used it. Creating more like themselves in their very image. All but one. One sister kept to herself and walked the crust endlessly, avidly avoiding her siblings. Seeing no threat, she was forgotten to walk her ceaseless trek.
Distrust of their siblings caused them to hide the pools they found and create more likenesses of themselves until they numbered in the hundreds, then thousands. They grew to immeasurable numbers until they had spent all of their hidden vats of power. They began squabbling over claimed land that belonged to their brothers or sister to gain access to more of this creation force, wanting to build defenses against their covetous siblings.
That was not enough and soon their ability for recreation of themselves was at an end. No more fonts of power could be found. The world was bled dry and beginning to show this loss, this emptiness that the Firstborn had taken for themselves. Without this power, this infusion of creation, other thoughts came to fruition. All the siblings and their kin were infused with this energy, so why not take it from them.
The sibling, already split, formed their armies and launched their anger furiously at their kin. No quarter was given and none was asked. Killing was no option, the destruction of body and soul was the only answer. When kin was destroyed, their bodies did indeed transform and dissipate into the very cosmic fabric of power they sought after. They grabbed this covetously and continued in their trek to control it all. Not all of it was claimed however and some fell back to the crust and bedrock of Baymaroen.
The battle was endless in time, lasting a millennia but seeming a heartbeat to the fallen. It was especially brutal for the Tetian, having his brothers Adraghan and Velkaryes eradicate their kin maliciously then turning on each other. He was correct when thinking they would come for him first, and they did. Only one of the Tetian survived and he fled to the boundless mountains at the edge of the world and slept, healing his wounds and dreaming.
The Adraghan and Velkaryes battled ferociously biting and clawing when powers failed. TheAdraghan were killed down to a few hundred and fled to the skies and the boundaries where their brothers could not reach. They clutched their wounds and soon battled each other trying to gain power to cultivate more of their own. Casting down husks of their bodies on the ground as eggs that did not grow. They cast these eggs aside refusing to admit their failed attempt and left them to spoil and rot. After their personal genocide they numbered only twelve.
The Velkaryes while victorious against their brothers Adraghan, suffered painful losses and were whittled down to fifteen. Seeing their losses and the err of their actions they cut the end finger from their left hands casting them to the crust below trying to remove their wickedness. This sacrifice, they said, was to prove they would give their life in the protection of Baymaroen. They flew to mid-realm where they watched the battle rage on and would soon come to proclaim themselves as protectors of the world.
The battle between the Daemon and the Styarm was most bloodthirsty. It was as if the heavens and the molten rock below clashed and bled. Trapped between the two the Saehdow were no match for the remorseless slaughter of their brothers. They limped away, only a handful, and slunk into the darkness and wept for their loss. Wept in fear and anger. Hatred welling up for the others who smote them into hiding among the darkness. And their shadowed tears fell to the earth blanketing the recesses in darkness.
The Daemon battled with fiery rage against the Styarm's thunder and lightning. They clashed and the heavens shook. The moons and planets screamed and fled always running away from the nightmare that was now Baymaroen. While the Daemon were primal, almost barbaric in their assault and rage, the Styarm were heartless. This was their world, they claimed it and they were the stronger. They lashed out with their powers of lightning, searing the Daemon and the crust below alike, searing patches of sand and soul turning it to glass and mud. And while the Daemon were more numerous, they fell as straw in the wind to their brothers ferocious might and they bled. Bled deep and unforgiving, caking the crust in bile and heat. A soup of death and sorrow. They fled to under-realm where they took claim beneath the crust where the world was hot and unforgiving. As was their inner fury.
And Faeyi, continued her trek. Walking among the groves of the world speaking with the crust and calling it home, calling it hers. Let her brothers and sisters fight over who claimed ownership, the crust knew who its mother was and it was her. Planting her seeds continuously.
This is the story of the first war, the Untold War. Their failure as creators bled life into a world destroyed and from their ashes came the second born. They rose from the death and decay and proclaimed the world as their own not being forced to give anything to the creators and living their lives as they could. However, born from the blood of the Gods, their trappings of mortal flesh still held the prejudices of eternity past. These beings are known as Kaur (Daemon-born), Dracaer (Adrahan-born), Threy (Faeyi-born), Shalari (Saehdow-born), Duavaet (Styarm-born), Tuauan (Tetian-born), and G'rar (Velkaryes-born).
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Codex
The Kaur - Daemonborn
By: Mourngrymn
( Lifeforms ) Intelligent Species -
Desert
The battle between the Daemon and the Styarm was most bloodthirsty. The Daemon battled with fiery rage against the Styarm's thunder and lightning. They clashed and the heavens shook. It was as if the heavens and the molten rock below clashed and bled.
That is a part of the tale of the Untold War. This is the beginning tale of the Kaur.
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Kaur - Daemon-born
Description: The Kaur stand roughly seven feet tall and are a heavy, full bodied race. Thick of muscle and anger, their skin radiates their inner fire in its darkened tint. Their eyes seem to radiate a slight glow in the dark as if their fury fuels their body from the inside. They wear no footwear as their feet end in three long talon like toes that are rough and capped with claw-like nails. Their hands end in sharp blackened barbs that does not limit their use. They have a short bone like spike the trails behind their elbow and a protruding ridge alone their foreheads that give them a barbaric look which they despise anyone pointing out. A select few carry on their backs connected to powerful muscles, leathery dark wings. Those who are gifted with a pair are a select group in their society and are regulated to positions of power, station, and importance. They become rulers, warlords and generals in their armies, or the highly mistrusted yet accepted Sangoma.
The Sangoma having different features that are common to the other Kaur. They are sleek in nature. Where the warriors and other Kaur are thick of muscle and heavy, the Sangoma are trim and narrow. They stand a head taller than the other Kaur and have full grown horns that grow from the bony ridge from their foreheads that look similar to a rams horn but black and smooth as glass. They still possess the other characteristics their sharpened claws and bone spikes, but they have no wings. And while they are just as adept as physical combat as the rest of the Kaur, they are also skilled in the ways of magic granted to them by their Creators.
History: Born of the blood of defeated Daemons in the Firstwar, the Kaur are the offspring of the dying of hell itself. When the Daemons battled the Styarm for control both sides fought without quarter. Killing was no option, the destruction of body and soul was the only answer. The blood of the Daemons fell to the crust in the mud and earth. The energies flowing through the fallen blood mixed in the sediment where the fires from the battle in the heavens baked it dry. When the ashes fell and the rain came to wash away the bile the dried clay broke and out clawed the first of the Kuar.
They gathered together and traveled west across the mountains to the deserts of the Sea Sands of Ohajar. They took stock of their surroundings and called it home, fighting among the strange creatures that roamed the lands before them. After years of asking who they were and why they were there, a Daemon who called himself Sadael came to them proclaiming to be one of the creators. They refused to fall to their knees and beg for his approval and divine favor, but he struck them down with a simple swat of his hand and struck fear into their cold hearts. He spoke of the other false creators gathering their forces and removing them from their rightful places. How they should gather their people, claim the Daemon as their Gods and wait for the day of Reckoning. He persuaded them more out of force of arm than a willingness to obey.
Personality: The Kaur are a tough people, having lived in the burning sands of the Ohajar. They are bitter, uncaring for weakness, and willing to take what they desire regardless of who had claim in it before. They favor strength over guile and choose leaders for the battles they have won over the land that they control. They are a stubborn people refusing to be pushed in any direction but willing to be advised in a particular direction if it gains them titles or followers.
Culture: All of the Kaur are warriors, down to the children. While they may be small and seemingly without strength a group of six or more young ones can swarm over an enemy and cause lasting damage. They are vicious warriors and take pride that their heritage is one of strength. Rituals of passage and strength run deep within the ages of the Kaur, as each stage in their life they must accomplish something to prove their worth and continue on in a station of worth and power. Before the children of the Kaur can be accepted as adults and worthy members of society they must become a citizen. To do so they must undergo a two part ritual of sorts. First they must go on display in the Court of the Open Sky and stand naked for two days while they are examined by everyone passing by. If something is seen that is not worthy of the people, a deformity, malformed ridges, damaged or poorly grown wings; they are called out as unworthy and cast out from their home banished from their kin and society. The second part is to defeat a worthy foe. Whether it is another Kaur, an enemy of the people, or a large vicious beast; the worthiness depends the honor they receive from the kill. Sometimes, if more than one youth goes on display at the same time, they will choose to fight each other. While this can have its draw backs as the two youths fighting are both unworthy, it is seen as acceptable for overcoming adversity in the face of failure.
When adults attempt to increase their station of power they must publicly announce their actions and call out the member of society in which they are choosing to replace. Once done, the challenged has two days to accept or give just cause as to why they will not defend the challenge. If the challenge is accepted the two Kaur fight in the town square till only one stands. The option of fighting to the death is up to the two fighting as it isn't required, however often times it is still fought to the death as the loser will often retaliate against the winner and if they succeed in killing the other they are allowed to take the position of the loser. To keep the death toll at a minimum, and to stop some from rising to fast, a rule of seven/five years has been established where once you challenge someone, you have seven years before you can do so again and five years before someone can challenge you.
Their society is simple, they have the ruling caste which consists of their military leaders. The ruling cast consists of thirteen members, the Gerent and the Twelve. The Gerent is the high leader, chosen for his or her skills in battle as well as their control over the Twelve. The Twelve is a common name for the Council of Generals, where the twelve families of Kaur have their highest leader present. These Twelve are representatives of their collective families and are chosen in a similar manner as the Gerent, by being the dominant leader of their Kin. They have no set time of ruling and are displaced when a challenge is set forth or one dies. The Gerent is chosen in the same way, as long as they can stay alive and defeat would be usurpers their rein of rule can last for decades. Few do.
The twelve families, or Kin, are separated in their own countries in the Sea Sands of Ohajar. While to the outside world the everlasting and endless sands of the Ohajar seem hospitable, there are small countries prospering within the wastes. They build their cities among the mountainous rock walls, carving them into the stone to give shade of the beating sun. These stone cities are built deep into the crust down where water sits below the surface. There they grow a large leafy plant similar in shape to mushrooms yet very nourishing. As well as these plants they have stocks of animals similar to camels that they groom for eating. Since they are far to large to ride these animals they breed them to eat.
While trading with the outside world is limited, they need little than what they can not make on their own. They are superb metal smiths. Having dug deep into the crust to build their homes, they found rich supplies of metals for their everyday lives, as well as outfitting their soldiers.
Traits: They are strong and sturdy bodied, able to wield weapons despite their claw-like barbs on their finger tips. They can see marginally in the dark but are hampered in complete blackness. They are nearly immune to natural heat, and fire doing little more than irritating them if exposed to it for short periods of time. Their wings are medium in size, not quite covering them from head to lower leg, and look like the webbing membrane between their fingers and toes. They do not allow them to fly but can be used for quick bursts of movement and short spans of gliding.
Relations: They have an odd sense of family where they feel the need to procreate and build large clan like family followings, but care little for it outside of a need to have one. While they spend little time with and think less about their family they will brutally kill anyone who attempts to harm anyone in their family. Once the threat is removed they go back to treated everyone with a dispassionate attitude. While they have a strong sense of bond with family and blood, it does not correspond to allegiance. They will form alliances out of need and necessity but only do so if they result brings them some form of reward.
Religion: They actually have a fear for their creators they call Daemons. They grudgingly abase to them although it sickens them to do so. They refuse to call it fear and will kill any number of city populations if that accusation was spoken within hearing. The have members of their society that are devote in speaking with their Creators and await the day of Reckoning that was told of them centuries ago. It is a fear of what is stronger then they can imagine that makes them worship the Daemons. Though they share the same blood they share an inner rage and refusal to submit yet submitting to their Creators causes them more anger. Anger at the Creators, all of them, and be damned if they will force them to their games but understanding that to do so is futile.
The Sangoma is the spiritual leader of the Kuar, they have one for each of the twelve families. Outside of their kin however no one knows if there is a headman in charge of the twelve Sangoma. They are chosen at birth by signs and portents to choose a life of the shaman of their people. They claim to speak directly to the Creators and are often times at odds with the Twelve and the Gerent with their passages of the Daemon. They are more feared than respected, which makes them all the more hated and despised.
Creators:
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Adraghan – The scaled Creators who rule the skies with fire and might. That is a worthy site to see. Body armor made of their flesh would scare the other Creators into their place, and possibly one of their heads to mount on our wall to scare the others of our Kin.
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Daemon – What can be said of our own Creators. We lack the love for them, but that is perhaps because we are of them and share their inner heat. We bow to them as proclaimed. But do not ask to much, as we know the stories of the Untold War from their very own lips. We know they can be brought down.
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Faeyi – What is there to say about the one Creator who survived the chaos unscathed? She travels the world in her silence and taking her own council. While we think her weak, we respect her survival.
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Shaedow – Disgusting seekers of the dark. They hide in their shadows and holes only to leap out at the weak. Leap at us, we beg. Creator or no, we will see who the weaker is.
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Styarm – The enemy of our Fathers are our enemy. Little can be said for them except when the last one falls, we will take our place in the heavens ourselves, and possibly show our Creators the err of their ways.
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Tetian – Strength we respect. Even loosing a battle when the odds are against you and surviving, we respect. Hiding and licking your wounds never to seek vengeance, we detest. All those gifts yet the heart of a weakling. Bah, you deserved your loss.
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Velkaryes – Of the Creators we dislike them all, but they show the strength of arm and of sarifice. We respect these soldiers of the Gods and desire one day to put forth steel against theirs in battle.
Godsborn:
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Dracaer – These barbaric scaled beasts are worthy of battle. They say they eat the hearts of their victims to gain their prowess and strength. You will found my heart is no so easily removed from my chest, as it will fight back as well.
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Threy – While we respect their Creator in some manner, we have little to say of these weaklings. More of a walking shrub, break them across our soldiers and use their dead for kindling.
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Shalari – Savage brutes, near to the dead already. They are not worthy to be called warriors. At least the Dracaer eat the hearts of their enemies for a reason. The Shalari eat their enemies because they are sick. I do not want their blood to stain my steel, but I will gladly do it.
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Duavaet – The children of the Styarm. What can be said of those that call themselves the Stormlords? Cast your lightning at me and you shall only hit yourself.
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Tuauan – Slow thinkers one and all. Slow to anger and slow to fight. To bad, make one anger and he would bring an entire mountain down on your head. Worthy enemies if they used their strength of arm instead of their heads.
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G'rar – The progeny of the Velkaryes. Warriors born from the first scream of life. Worthy to be called enemy, possibly ally if they could ever get over their desire to be protectors of the weak. We shall see.
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The Shalari - SaehdowBorn
By: Mourngrymn
( Lifeforms ) Intelligent Species -
Other
Death cults, worshipers of dark powers, necromancers, and eaters of the dead. Individually these cults are horrible in society and the repercussions can have lasting effects on those they influence and affect. But what if that not just a small group tried to influence their belief on a people, but an entire people tried to use their belief to take over the world?
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Shalari - Saehdowborn
Description: Gaunt and pale skinned, the Shalari look as if the dead rose from the ground and began living the lives they left behind. Their hair hangs to their waist, long and pale. As lifeless as their cold, dark eyes. A mockery of the living it seems. They are average height yet sickly looking and thin. Their movements are precise as if their joints are stiff and hindered, yet their strength comes not from the body but their inner darkness, their corrupted souls.
History: Born of the shadowy tears of their Creator, the Saehdow, the Shalari crept from the dank and dark places that stank of shadows and death. The battle between the Daemon and the Styarm was most bloodthirsty. Trapped between the two, the Saehdow were no match for the remorseless slaughter of their brothers. Only a handful survived, and hid in the darkest of the deep and wept for their loss. Wept in fear and anger. The shadowed tears pooling among the dregs of dust and decay, the forgotten and dying. The energy of the Necrotic, as the Shalari call it, pulled the dying together. Casting out the unneeded parts and the unwanted weak, the necrotic energy brought to life a sickening form, and thus from shadows of sorrow the Saehdow-born were forged.
On seeing the light of the heavens and the battles that still raged on between the Daemon and the Styarm they felt fear. Fear of the burning light, and pain. The sun, for it still crept through the lightning streaked clouds of the Styarm, burned at their eyes and skin. Causing pain that scolded their soul. Even as their soul was darkened because of the tears of their Creator, it was still a soul and it burned with pain. They went east toward the Shagahli Wastes, alone and burning. They crept toward the mountains where the fires of the inner crust still bloomed into the sky. In a place where the ground still erupted in liquid fire and the smoke kept the sun at bay. The heat from the fire mountains kept the dark place warm, and there the Shalari called home.
Personality: The Shalari are aloof, cold, and as dark as their shadow filled souls. They are cold and calculating, seeking the advantage to any engagement and weighing the price of their work involved. They are not a lazy people, but the choice of physical labor and effort is not highest on their list. Their thoughts are as dark as their moods and uncaring of any and all not in belief of their Creators, the Saehdow. Their entire culture is based off of their religious belief and they worship the Saehdow body and soul. They favor guile and subterfuge over a direct assault on any action, staying in the shadows until the time to strike is perfect for them.
Culture: The Shalari is a theocracy ruled by a single Conyamo chosen by the Saehdow for faithfulness and wicked sacrifices of the flesh, from the rulers of the Elysian Council. They rule the people of the Shalari with portents of pain, anguish, and fear from their Creator Gods.
Below the Conyamo is the royal family which consisted of the Conyamo's immediate family and all his children. The Conyamo's family is above the law as is the Conyamo. While they enjoy the perks of their station, they have no real authority over the rest of the populace but are as high as the Elysian Council. The Elysian Council consists of the leaders of each city state within the boundaries of the Shagahli Wastes. There are twenty seven city states that fall under the rule of the Elysian Council, overseen by the Conyamo. The council is hereditary and chooses their speakers knowing that one may be chosen to be the next Conyamo when the time comes. At the very bottom of their society are commoners, those who are not part of the hereditary birth or punished criminals are forced into labor stations or their armies.
Their cities are built from the volcanic rocks of the surrounding mountains with lake flows of liquid fire flowing a mere hundred yards from their homes. The heat does not bother them and because of the constant warmth wear little in regards to clothing. The thinnest wool is worn which does little to hide the body underneath, in fact showing most of what most cultures cover an caring little for it that it does.
Because of the harsh environment, little can be grown on the steps of the mountains the billow ash and smoke and liquid fire. However, on the edge of their cities the land is lush with growth, the ash feeding the soil making it ripe for vegetation that can thrive in the heat. The woolworms thrive in the trees and are a staple for their clothes and other simple needs of rope and other devices. Sweet fruits, and small swine like animals roam the out edge of these lands.
Also because of the violent nature of the lands, metal is seldom found in decent amounts of worth but a form of malleable gem-like crystal can be found in mass groves. These crystals are used to make what metal normally would. Simple every day items of use, as well as tack for their lizard-like horses, and the weapons that they do use. Their weapons are infected with a sickening taint that they are immune to, but festers a wound quickly and sickens the body.
Traits: By birth, they are not a very strong race. They rely more on their calling of the Necrotic and the powers that it gives them. They can naturally channel this dark power with ease from puberty as it begins coursing through their dark hearts. Similar to the magic of the Duavaet the Stormlords, it is a darker side that infects those that use it from the start. Their vision is poor when in bright light as their home is constantly clouded in the ash of the mountain fires. To protect their eyes from the burning ash they have developed a membrane that covers their dark eyes keeping dirt and material out while allowing them to see. Their nature being hand in hand with the Necrotic, they have a ability to not see in the dark, but see the life force that engulfs their surroundings. This ability makes them able to see the aura of all living things, whether plant, animal or being.
They are the only beings capable of wielding the Necrotic, a dark and evil force of power that infects the user as much as molds to their desires.
Relations: They view family as a way to keep their faith strong. They feel for their family, yet will sacrifice one of them to the Creators without question if asked. They have the same bond toward relations and allegiances. They feel obligated to them as a way of their religious belief, but if the need to separate themselves was required they would do so, and other involved would see it as a way it was to be.
Religion: Their entire race worships these Gods and would willingly cast their children to the Forever Pits of Dohgane. Their daily life revolves around thanking the Saehdow for their existence. Often including the sacrifice of slaves, criminals, or a royal family member. They take great stock of the cycle of the stars, when the can see them, and follow the pattern of the liquid flows of fire to detail their calendars.
The Dead Seekers are priests of the Shalari, are the most feared shock troops let loose on any field of battle. More warrior than priest, they have succumbed to the powers of the Necrotic by dark rituals to the Saehdow and given what small part of their darkened soul they had left for their Creators gifts. They are a form of devastation against any foe. When on the field of battle they wield bolts of Necrotic energies at their foes and striking them down with their fabled crystal Gaesteel blades. Causing fear and the darkness to come alive and fight for them. Powerful, these Death Seekers control the deep focus of the dark and have been known to replace lost limbs with full shadow on the field of battle. Deep injuries are sealed with this shadow form and heal their wounds forever replacing the lost flesh. These Shadow-touched are revered yet feared in their society. Their lost limbs look as shadow but are as solid as the arm or leg replaced. Once most of their bodies are replaced with the Necrotic force, they are overcome with its consuming power and become the Shadow Souled. The Shadow Souled are the assassin and proxy of the Saehdow. They no longer live in concert with the rest of the Shalari, they trek to the bowels of the Saerthera and the Corridor of Souls where they speak with the Saehdow directly. They are then elevated to a status of just short of becoming an Avatar of the Creator.
Those chosen to be the next Conyamo are brought to the bowels of the Saerthera to the Corridor of Souls, and left without food or water. The trek takes weeks with aid, traveling the vast pools of liquid fire and over hardened crust that could break away into a flaming pool at the slightest footstep. There the chosen faces the Saehdow in their natural forms. Only the Conyamo ever sees them and lives, yet refuse to speak of the test forever after.
One Conyamo that was able to find his way out without his senses, returned babbling the same poem over and over. It wasn't long before he jumped into the Forever Pits of Dohgane screaming the rhyme as he fell to his doom.
Another day in this corridor of souls.
Another night settles in as quickly as it goes.
The memories are shadows; blank on the page.
And I can't seem to find my way home.
And it's almost like,
Heaven's trying everything,
To break me down,
Heaven's trying everything,
To keep me out.
Creators:
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Adraghan – The dark fliers of the Creators. Now they seem worthy of praise at times, but they are not our Creator and therefore not worthy of us.
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Daemon – They stand not far off from the Styarm. We hope they are watching when our Mother burns the eyes of her Brother Styarm. Then they shall know what it feels like to hide in the darkness as they fall one by one.
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Faeyi – The sisters of our Mother. She hides in her hole, but it is not unreasonable. We will save her and hers for last.
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Saehdow – They are our Creators and we are obedient.
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Styarm – The most hated and vile, we do not even call them Creators. We have a plan for them.
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Tetian – Of the Creators the simple minded one at best we feel no anger or fear for. Let him sleep his dreams away into nothing.
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Velkaryes – Their day to our night. We respect their vigil but will turn them on their children in the end.
Godsborn:
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Kaur - Disgusting beasts. Their barbaric behavior belies the fact they have a society that prospers. To bad they are no more than beasts to us. Even my dokongi half breed is smart, but as dogs go probably the more loyal of the two.
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Dracaer - Somehow these mutants crawled from their creator's backside and somehow that is grounds for being granted intelligence. It is sad what can pass off as an intelligent race.
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Threy - Frail, worthless, and a hapless race. They stay in their green pastures and leafy forests and sing praise to their Creator. The only singing they will voice soon is their cries to their dead.
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Duavaet - The Stormlords. We spit on the ground their feet soil with their passing. Arrogant to the last, they will rue the day when the feel the wrath of our Creator and what their Gods did. They will know pain at falling, and from their high perch it is a long fall.
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Tuauan - What can be said of a mere beast of burden? You do not speak ill of the oxen that pull the cart, they simply do it. The Tuauan are similar, we think they live simply to just be there. Sad tale, not worth our effort.
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G'rar - Worthy of power as they wrest it from the others to bad they choose to use that power defending the lands. Possibly worth the time to make allies, if they can understand their place under our heel.
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April 16, 2011, 0:11
April 16, 2011, 6:40
I'd like to see more. Not in this sub but in future subs. Seems the different "powers" are fairly balanced but very creative. Will be interesting to see how the battles of the Untold War work into the world of mortals.
April 16, 2011, 7:57
April 16, 2011, 9:01
I too can't wait to see more of this grandiose new world you're populating. Great job with this one, and glad to see you've renounced your vow of lurkitude. :D
April 16, 2011, 11:56
Yes, welcome back from the lurkitude, Mourn! This is a fine mythological tale. Vivid and visceral. I am also looking forward to more on Newdamia! :)
The Kaur's duality fascinates me as mentioned in chat last night!
Also, really like this passage...And Faeyi, continued her trek. Walking among the groves of the world speaking with the crust and calling it home, calling it hers. Let her brothers and sisters fight over who claimed ownership, the crust knew who its mother was and it was her. Planting her seeds continuously.
April 18, 2011, 10:11
April 18, 2011, 10:21
A lot of juicy sentences and vivid descriptions come together and forms this visceral mythos. And it does not bog down in boring details as these stories sometimes does.
Good job Mourn, and, glad to still have you on-board.
April 19, 2011, 14:33
A good start. I especially like the physical descriptions and personalities. I look forward to reading more.
April 21, 2011, 14:08
Excellent creation myth. It brings a single to tear to me eye for each fallen Creator being. Keep going!
January 23, 2012, 19:05
I really like this one.
A general question why do we, I am guilty of it, write creation myths or mythology in this ponderous vague tone with a passive voice?
January 23, 2012, 19:05
I really like this one.
A general question why do we, I am guilty of it, write creation myths or mythology in this ponderous vague tone with a passive voice?
January 29, 2012, 19:31
I am not sure. I think it adds more hushed tones of doom inspiring meaning underlying the fact that we are to lazy to write in great detail... but that could just be me. :)