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ID: 847


December 27, 2009, 8:52 pm

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Cheka Man
Dragon Lord
Michael Jotne Slayer

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The Family Cohrron


They’re an odd set of siblings… excellent fighters and all too ready to take exception at the slightest thing…

Special Equipment:

Damien owns a well-cared for Greatsword that has been handed down from father to son for four generations.
Lukis has a truly ridiculous amount of potions that he carries, including several of the more exotic healing potions, all in unmarked bottles.
Trilah uses a masterwork shortbow and a brace of very sharp daggars.


There are three members of Family Cohrron, and they always travel together.
Damien is the oldest.  He is a tall, muscular man, with scars from many battles.  At first glance, he seems to be a pleasant sort, but one you wouldn’t want to annoy.  Unfortunately, he gets annoyed far too easily.  He is bad-tempered except to his siblings.
Lukis is the next oldest.  He is more slender than his brother, but still quite fit.  His clothes are in much poorer repair than the others, and his face is usually haggard.  He usually has dark cirles under his eyes and his hair is always uncombed.  He doesn’t talk much.
Trilah is the youngest of the three, and the only girl.  She is a small woman, and usually mistaken for much younger than her actual age.  She is very pretty, but can be quite bad tempered, much like her brother.  While her brothers are fiercely protective of her, she very rarely needs their help.


Some said the Cohrron family was cursed.  Some said they were being punished for their ancestors’ wickedness.  Some said they were merely unlucky.  Whatever the reason, the fact remained that a terrible sickness had run in their family for an age and a half.  It was a strange disease, that caused excrutiating pain, and it crippled and eventually killed those who were unlucky enough to have it.  It was a bad way to die. 
As children, Damien, Lukis, and Trilah had watched their father slowly succumb to it.  That, it could be supposed, had been a terrible experience.  As they grew up, they spent most of the time trying to forget it.  Eventually, they more or less succeeded.  Damien became a soldier, a very good and highly respected one.  Lukis studied magic, and proved to be a natural.  Trilah, most unexpectedly, follwed her brother into the army and became a reknowned archer.  For a time, they were happy.
And then it all came apart.  Damien began to show the first symptoms of the disease that had killed thier father.  He hid it from his brother and sister as long as he could, but soon they found out.  Damien decided that he would sooner die a quick death in combat than wait for the disease to kill him.  He became a bad-tempered man, taking exception to the slightest thing, and managed to provoke many fights.  He was forced to leave the army because of his insistence that every thing should be settled by a duel to the death.  Trilah, who had always been rather bad tempered, soon followed.  It was Lukis’s idea that the three of them should form a mercenary team, because it would be significantly easier for Damien to find someone willing to fight to the death, and in the mean time, they could maybe do some good and get well paid to boot.  The other two agreed, and they did just that.  They became quite sought after and reasonably wealthy.  Lukis decided to try to find a cure for Damien.  At first, they were reasonably confident that he would find one.  But he had failure after failure.  A year passed, and then another one, and he still had no luck.  The closest thing to success was a potion that dulled the pain somewhat.  Damien had no luck either.  He bested every opponent he fought, much to his dismay.  The family’s reputation kept most of the good fighters from tangling with him; it was not uncommon for someone to surrender upon hearing that the Cohrrons had been hired.  He began to take high risks and lost causes.  He began to drink heavily, and in time, so did Lukis and Trilah.
And, inevitably, people stopped coming to them for help.  A band of worthless drunks, they said.  Have such a high opinion of themselves that they won’t take anything that isn’t likely to kill them.  Dangerous thrill seekers.  Unpredictable louts.
It was about that time that Lukis began losing his grip on reality.  His brother’s suffering and his utter inability to do anything about it, not to mention some of the more… unsavory things he had resorted to to find a cure for the disease began to slowly drive him mad. 
At the present time, Lukis while still a competent mage, could not, by any stretch of the imagination, possibly be called sane.  Damien’s condition has steadily worsened, and he only keeps fighting through a combination of strong drink, the potion Lukis concocted to relieve the pain, and sheer willpower.  He’s also become much more likely to pick a fight over any little thing, and become much more likely to become violent with complete strangers.  Trilah has also become much harder to get along with, and there are times when her brothers suspect she’s also developing the disease, which does not have what could be called a good effect on Lukis’s mind, even though she denies it emphatically.

So, in short, you have a set of three dangerous mercenaries, one of which has every reason to get himself killed, one who is half-mad, and one who may also be trying to get killed, or could just be a b**ch.

Roleplaying Notes:

Just to clarify: Damien has the disease, Lukis does not (so far), and Trilah might.

The more dangerous something is, the more likely they are to do it.  They might make particularly good henchmen, because what could be more dangerous than opposing the heroes?  Of course, this does not mean that they have no ethics; they may join a villain and try to sabotage him (whether or not they try to get caught at it I leave as an excercise to the GM.)  Damien or maybe even Trilah may pick a fight with the PCs, and insist on a duel to the death.  If they end up killing Damien, if you feel evil, have the other two swear vengance.  If you feel nice, have them thank the PCs.
It is possible that the disease progresses so far in Damien that he is crippled by it, although this would probably result in him committing suicide.
The disease is extremely painful, and might possibly warrant bonuses to the PCs in fighting Damien and Trilah if she also has it.  Lukis is half-insane, and this could also result in bonuses to the PCs.  Of course, it could also result in penalties if madness simply makes him a more effective mage.

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Comments ( 15 )
Commenters gain extra XP from Author votes.

January 14, 2003, 21:53
Horrible thought. Trilah is so grouchy because on one of her nights of heavy drinking, she had too much of the good stuff, actually was in a good mood and wandered off with some drunk guy. Now, she's starting to see the signs of pregnancy.

What could be more traumatic than watching the disease claim your family around you? Knowing you are going to pass the pain and suffering to an innocent child.

Any curse can be lifted, any punishment served, and luck always seems to change, for good or bad. There should be some way to cure the disease, but what and how? Maybe Lukis actually knows the answer, and the horribleness or impossibilty of it is what's eating at him.
January 15, 2003, 2:51
Ways to draw the group to the players:

-Players finish a dungeon crawl or finish a campaign. Rumors could reach the Cohrron's that the players, by winning their battle, have come across some kind of magical device that could heal them. Whether or not the players have it or not doesn't really matter, they will find themselves up agains the trio and must either attempt to heal them or convince them that they don't have it. Could be a good fight and/or role playing.

-Twist on the above. There could be two fronts that the players must conquer to make it through a game and/or they require a rather dangerous diversion that they could do themselves but it would jeapordize the mission if they couldn't get away. They could hire on these three drunks because they have heard they were capable. Could promise them an attempt at a healing or something.

They are a great bunch personality-wise and it would be a lot of fun to introduce them to a game in whatever capacity. I would want them to play a larger role then just another NPC because they are so well defined and have such a distict mission that can be used.
January 20, 2003, 5:39
This kind of disease is often bound to the gender: this one seems to "favour" men. Use?

Say that at last Trilah could not keep her pregnancy a secret, and left her brothers for a mission even more suicidal than usually. The brothers want to find her at all cost, and need to convince her not to kill herself, in any way.

This can be hard to relate to others: both drunks, one an aggressive maniac, another still more mad. Once they convince some heroes to help, they need
a) find her in some really dangerous enviroment
b) find some reason for her to live
Searching the family's records may show that the disease is passed only from father to son. Might be a help for the whole family, a child bearing the family's name (she is not married...), but not the disease. Could bring some peace to their souls.
February 2, 2003, 4:02
How terrible. Perhaps the Cohrron family splits up because of Trilah's pregnancy, and the othe Cohrrons hire the PCs to find her because Damien has had a rapid worsening.
Voted manfred
February 24, 2006, 8:09
A honorary BUMP! to an excellent trio of NPCs. One of the best that are here around.
Voted Cheka Man
February 24, 2006, 18:03
This fully deserves it's Golden Nomination.Can I suggest things for Gold Status?
February 25, 2006, 5:27
Depends on your level really, the Golden Submissions are reserved for the top-end users and admins. The link should be in the left menu along with the HoH link. Not sure about the exact settings at the moment, but they will be in the forums somewhere.
Voted Dragon Lord
April 26, 2006, 7:56
Amongst the best, and well thought out, NPC groups I’ve seen in a long time

Like a lot – 5/5 + HoH vote
Voted Michael Jotne Slayer
June 10, 2006, 17:51
I mirror all comments above and thus the HoH and high vote. Splendid work.
Voted axlerowes
October 12, 2006, 11:54
Good NPCs and they likely have a long list of useful knowledge. Also if your party contains a famous fighter, then Damien and co. could seek them out so that he can finally go out the way he wants. But then various plot lines could pop up that would make the two parties work together. I think you see where that goes...
Voted Wulfhere
October 12, 2006, 13:11
A dangerous, fey bunch. I suspect that I would want to introduce them to the PCs as allies at first, give them a reason to like the trio, then have them hired by the opposition the next time the party encounters them.
October 12, 2006, 13:58
Another angle would be what would happen to Damien if you cured him. His personality has been built around his need for self destruction, could he cope with having a whole life to live. Or would he believe he was cured? What if he addicted to his treatments and refuses to accept that they are no longer necessary.
May 6, 2008, 18:10
Come forth, you psychos!

And I have actually used these three a long time ago. Sadly didn't come to reveal their secret, but they did confuse my players big time. Very recommended.
December 27, 2009, 20:49
Bump! It is Mercenary now!
Voted valadaar
December 5, 2012, 15:47
A good set of folks to act as a villain's goons - or as villains themselves.


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Ideas  ( Plots ) | December 27, 2003 | View | UpVote 3xp

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