Gaming - In General
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ID: 6834


August 4, 2012, 3:59 pm

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The Darkest of Winters: Session #13


“At least with most of the industrial plants off line the air pollution level of the world will go down. Soon you’ll be able to smell a rose bush a few hundred yards away.”–Renee, noting one of the few bright points to the collapse of civilization.

“Yep, before long everyone will be able to enjoy the scent of rotten cadavers on the evening breeze for miles.”-Jessy, pointing out the unpleasantly obvious.

“Given their stench hides the reek of your cigars I can’t rightly complain.” –Heather, wishing Jessy would give up his nasty habit.


In the sudden silence following the boats impact with the gift shop Riley, Jessy and Tommy quietly made their way to the movie theatre Jessy lighting his final water logged cigar in a vain attempt to curb his growing need for a good smoke. Upon their arrival they encounter a gore covered Jamie walking out of the exit, with Rachel and Heather close behind, Rachel offering up four brief words of insight. “Theater closed for renovations.” A more lengthy description of what happened came from Jamie, insisting she was fine despite the teeth marks in her arm and the trickle of blood still running from a gash in her forehead.

With darkness surrounding them, the group briefly discussed their next course of action, none of them eager to poke through the busted remains of the gift shop, Rachel and Heather eventually volunteering for the task while the rest worked on securing some sort of transportation out of the area. (After Jessy and Riley related how they saw the crew of the game warden boat killed by something from the lake none of them wished to spend the night at the resort disappointingly enough.)

Proceeding carefully into the gift shop by way of the front door, (which was oddly unlocked) Heather and Renee were greeted by a treacherous floor covered in several hundred gumballs from a shattered machine near the checkout counter, the mangled remains of the boat lodged three quarters through the far wall amidst a pile of wood and glass debris.

Choosing to walk by sliding their feet across the floor, they both proceeded closer to the boat with their handguns drawn, Renee pausing long enough to turn on the few working lights inside the devastated shop. As they got closer to the boat they could make out an unmoving shape near the seats dressed in a forest green jacket.

Meanwhile Riley and Jessy cautiously scouted the perimeter of the recreation area searching for any kind of running vehicle, weapons at the ready. Jamie and Tommy kept close behind, keeping a careful eye on their backs. Before long they came across a dark green bronco sporting the park ranger logo, partially covered with a tarp parked under a stand of pine trees near the rear entrance. Praising their good fortune Jessy and Riley secured the vehicle, peeling back the tarp and ensuring there was nothing lurking inside or underneath the truck, which was strangely unlocked.

Back inside the gift shop Heather and Renee climbed into the boats wreckage with some difficulty, their hesitant check on the sole occupant finding him to be an older man of Latino heritage, around his mid forties, with a cleanly shaven face and Marine Corps logo tattooed on the back of his right hand. He seemed to be alive but unconscious, a rapidly darkening bruise near his right temple leading Heather to suspect tit was likely a concussion. Seeing little other option they carefully extracted him from the wreckage and carried him outside toward the front gate where they had agreed to meet with Riley’s team in twenty minutes

Back at the bronco Riley succeeded on a challenging electronics roll and managed to hotwire the truck in record time, pleased to discover it contained a full half tank of gas and working CB. After securing their few supplies and canine companions inside, they drove out to meet Renee and Heather at the gate entrance, the unconscious man laying on a bench near by.

After consulting a map in the glove compartment the group decided to head for a small township called Ruthton about a 30 minute drive away form the recreation area, hoping to find food, shelter, and ammunition. As the vehicle pulled out in a spray of gravel dark clouds gathered over head and the peal of thunder echoed faintly in the distance, a sunken set of eyes belonging to a small child like form watching the vehicle progress from the shore line with interest.

* * * * *

Will Ruthton provide the salvation the group so desperately seeks? Will their new unconscious companion prove a useful addition to their group? Will Jessy secure more cigars or suffer the pangs of nicotine withdrawal? Find out in the next adventure synopsis #14!

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Comments ( 2 )
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Voted Kassy
July 12, 2012, 16:51
Only voted
Voted valadaar
April 28, 2013, 22:37
Only voted

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp

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