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ID: 66


November 18, 2005, 10:22 am

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The Castle (A.K.A. Dreamweaver's Revenge)


A continuation to the plot The Dreamweaver. This time, the PCs might not be so lucky…........

The PCs enter a castle, and after spending a night, Gale force winds prevent them from leaving. Also, they are continually visited by nightmares, where they awake, with actual wounds, similar to what the people in the previous encounter felt in their dreams. (see the prequel to this, The Dreamweaver for details) Not only that, they are being killed off by the secerets of the castle, like the black-colored doorknob smeared with Black Lotus extract, or that brooch the Countess gave them, which is actually a Scarab of death, which will burrow into the player’s heart if they fail a reflex save (D&D). Oh yeah, I forgot, everyone in the castle, except the PCs, The Dreamweaver, and his Druid helper, are illusions. The PCs MUST find the causes behind the effects slowly killing them, and who the Dreamweaver and the Druid are before It’s too late….......

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Comments ( 8 )
Commenters gain extra XP from Author votes.

December 9, 2002, 22:28
Ok I need some points of clarity: Are the PC's seeing nightmares while they are awake? Do the PC's sleep and then wake with the wounds they got in their nightmare?

Seems like a quite deadly challenge with all the absolutly death inflicting traps everywhere. Nothing I'd want to take a character I'm fond of into.
December 12, 2002, 16:45
They sleep then awake with the wounds they got in the nightmare. After a few weeks of this, they could die. Of course GMs that aren't feeling sadistic would always give the heros a way to survive, and also probably would make only one instant-death trap.
December 19, 2002, 6:17
What's the Druid doing there? Why should a Nature's priest enjoy tormenting others through the most natural form of renewal- the dreaming? Some old enemy? Or simply an underling?
December 19, 2002, 16:15
Nah. The dreamweaver does the dream torment. The druid, (could be) a mercenary, who has been hired to alter the weather, or an underling, etc. Hmmmmm. An old enemy.... That'd work also.
December 19, 2002, 17:02
Ever notice how disaster follows the PC's? Perhaps the Druid has also or his grove was the tragic victim of an angry dragon persuing the PC's. Remember, Druid's represent nature more than goodness, and nature waits to take you back and turn you into dirt, no matter how good or bad you've been.
December 23, 2002, 22:44
I would probably play it as simply a cursed castle. Get rid of any inhabitants and make it haunted, but the PCs don't know it. Keep all the characters though and the trap, but they are ghosts. Let them get spooked one night, and if they don't follow up on it, they would most assuredly take a gift from one of the ghosts. This would be a psychic connection to continue the dream torture. Make is so if they try and get rid of the gifts they mysteriously return. So to dump the curse they have to go back.

Still need more motivations to the whys of what is going on, whether ghosts or real. Perhaps they were victims of a grisly murder by somebody the PCs have encountered, and would recognize, if they were able to successfully communicate with the inhabitants.

The druid fighting back because of an indirect assault on her makes sense, but would make more sense if it didn't take place in a castle unless the Dreamweaver has some unknown power over her.

Dreamweaver may have killed the king on accident and ran away once he was found out. Now stays in this keep and is learning how to control the power and needs practice. Found that he can even control people through their dreams and has the druid as a 'slave' because she is following her visions or something.
Voted valadaar
May 18, 2011, 19:04
Only voted
Voted Moonlake
May 26, 2013, 20:25
An okay sub but would appreciate more details along the lines of previous comments.

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Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 5xp

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