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NPCs
Minor
Religious

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ID: 4173

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August 4, 2007, 8:26 pm

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Taryne Michar

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A priestess-turned-bouncer because of her devotion to her faith.

Appearance

Taryne is enormously tall, standing at almost seven foot. She is well-muscled enough to make even the toughest warrior think twice about tangling with her. Around her neck she wears a holy symbol of her god.

Because of what goes on after hours, the Mausoleum plays host to more adventurers than most comparatively-sized taverns, and when such dangerous individuals get rowdy, an individual of Taryne’s strength is needed to control them.

History/Background

Taryne is the only priestess who remained when the temple that has since become the Mausoleum was sold.

Roleplaying Notes

She is well aware that the building itself is no longer sacred, she is determined to protect the cemetery from any drunks who leave the tavern. Similarly, she feels somewhat protective of the serving girls who work at the tavern, and is quick to intercept any chance to take advantage of one of them.

Note that Taryne does not know what goes on after hours at the Mausoleum.



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Random Idea Seed View All Idea Seeds

       By: CaptainPenguin

Recently, agents of a necromancer's guild known as the Guild of Morticians have been seen slinking around the graveyards in the metropolis of Jeffsport. They have been seen with many small undead creatures, leading to speculation that someone may be digging up the corpses and selling them to the Guild of Morticians. The Jeffsport Civil Authorities Office and various splinter groups thereof, including the famous Blue Lampsmen (the Jeffsport city guard), have issued a bounty of 100 silver pieces for information leading to the capture of whoever is selling the corpses to the necromancers, and a 30 gold piece bounty on any member of the Guild of Morticians.

Ideas  ( Plots ) | July 5, 2003 | View | UpVote 0xp


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