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Condition: Normal
ID: 4105


July 13, 2007, 4:11 am

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Cheka Man

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Taikan Solon Memorial Orphanage


An orphanage is not a place one would normally connect with undead abominations.  Normal orphanages are not run by Edrea Solon.


The Taikan Solon Memorial Orphanage is a sprawling former manor house.  The building is attatched to extensive grounds, although except for a small garden near the kitchens, the grounds have all gone wild.  It is very isolated; in fact the aristocrats who originally built it abandoned it because it was just too far away from everything.

The size and the isolation formed an ideal circumstance for Edrea Solon, a wealthy widow who purchased it, ostensibly to turn it into an orphanage.  She had the house remodled and put into repair, and in a moment of supreme irony, named it after her dead husband.  In reality, she wanted to establish it as a base for her necromantic experiments. 

The House and Grounds

The layout of the house itself is fairly simple.  It is two stories, three if you count the extensive cellar.  One wing has been converted to dormitories, girls on one floor and boys on the other (really, this is just to keep up appearances, as Edrea couldn’t care less about proper sleeping arrangements).  The other wing contains Edrea’s rooms, as well as rooms for Kailan, her son.  There are two guest rooms (almost always unused), and the rest of the space on the floor is storage.  The other floor of that wing is where Edrea forces the children to make various materials and equipment.

The cellar is kept locked, and Edrea has the only key.  This is where her necromantic laboratory is located.  It is filled with all manner of magical/alchemical equipment (scientific equipment if it fits the setting), unfinished projects, bodies, body parts, and other raw materials, and cages where she keeps some of her harder-to-control projects.  It is a ghoulish place, somehow made worse by the way Edrea keeps it clean and rigidly organized.

The kitchen garden is maintained by a few of the children who are good at gardening and is pretty much the only source of fruit and vegetables the orphanage has.  Elsewhere on the grounds is a bit of field turning into a swamp, where failed experiments are buried.


At any given time, there could be anywhere from eight to thirty children under Edrea’s "care", although the identities of most change fairly regularly.  There is a small group (four to seven) of children Edrea finds useful enough to keep on a fairly permanent basis, mostly those with a particular skill set.  The children stay very scared, and avoid strangers as much as possible.  If cornered, most of them will refuse to say anything is wrong, for fear of being punished.

Edrea is almost always somewhere around, and will be very gracious, but will keep visitors away from the work area and the cellar.  She will also do her best to get any visitors to leave as soon as she can.

Kailan doesn’t leave the grounds either, and is always prowling around, looking for any children who need a bit of "discipline" or any trespassers.  He is strong and violent, and doesn’t need much provoking to set him off.  He isn’t allowed to kill any of the children (Edrea can use them, after all), but trespassers are another matter entirely.

Occasionally, Edrea’s servant/handyman/whatever Benjamin can be found on the property.  His job is to fix anything that one of the children can’t, do any purchasing needed, and sell certain things for Edrea, like the Alu-Dollys.  He hates and fears her, and would flee at the earliest opportunity if he was able.  Edrea is quite aware of this; his little brother is one of her orphans, and should Benjamin fail to do his job properly or simply leave, she’ll kill his brother.  He will do anything to keep his brother safe.  When he’s there, he sleeps in the boys’ dorm.


There are mundane dangers here; Kailan could easily kill a man, and if he’s desperate, Benjamin might also be a threat.  It’s also entirely possible that wild animals have moved onto the neglected grounds.

However, the truly dangerous aspect is, of course, the numerous undead.  Some of Edrea’s lesser experiments sometimes roam around the grounds, and she could easily summon a small army of zombies should the need arise. 

There are also some more exotic specimens she releases at night to discourage escape attempts.  Some of these were clearly children, but some were also adults who got a little too curious.  All of these experiments are fairly wretched monstrosities, and are usually fairly hideous perversions of the human form.

One of Edrea’s prized guardians is something she calls the Hound; this undead monstrosity is only barely recognizable as human.  Odd body parts have been grafted to it, and some of the original body parts have been altered in disgusting ways.  It runs on all fours, and will make a determined effort to tear any one it encounters to shreds.  This is all that is left of Taikan Solon, Edrea’s husband and the orphanage’s namesake.

All of the undead that would be found on the grounds as guards or simply wandering freely are the sort that are decaying and falling apart, and are fairly obviously undead.  They do not leave the grounds and are only loose at night, and Edrea makes sure that any who see them die.

However, they are not the only types of undead that Edrea has created.  One of her constant and on-going projects are the Empty Children, which are all but indistinguishable from the living.  She will try to hold them in reserve, both to keep their existance secret and because they took too much time and effort to create for her to risk them lightly.  But they are there, and could be a danger.

Despite the number of deaths that occur at Edrea or Kailan’s hands, there are comparatively few ghosts.  This is because Edrea often binds the souls of the deceased into various undead or other necromantic projects.  Once so bound, the unfortunate spirits are unable to rise as ghosts.  The few that *do* arise are still terrified of Edrea, and avoid her.  The orphanage is haunted, yes, but not to an extent that it would become common knowledge.  The ghosts can be dangerous, but are more likely to try to distract Kailan from harming a living child or alert any visitors that something is very wrong here.

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Comments ( 9 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
July 13, 2007, 3:37
Danggit! Ria, you beat me to the orphanage submission!

Nice, good atmosphere, I wouldn't want to run a CoC type game anywhere near this place.
Voted Cheka Man
July 13, 2007, 12:16
Ewwwww, what a thing to do to one's dead husband.
Voted manfred
July 13, 2007, 16:03
Scras noted the solid atmosphere of the place, and Cheka the Hound... what else can I mention besides the clean laboratory, the name of the place, the various dangers, and the children... oh, and the ghosts!

The little series is nicely coming together!
Voted Murometz
July 13, 2007, 17:30
This is my favorite of the series. Evocative, atmospheric, and definitely usable. In fact I think I'll throw this orphanage into my next table-top adventure.

yeah, hubby, wow. Very nice!
Voted CaptainPenguin
July 14, 2007, 18:09
Orphanage of death... I like it! Excitingly creepy
Voted MoonHunter
July 17, 2007, 13:53
I originally thought this was going to be the left over submission, the one that was just needed because to provide a little bit of background. Yet you have breathed real life (or unlife) into it. It is appropriately creepy and has enough details to easily utilize it in a game.

Nicely done.
Voted Wulfhere
July 18, 2007, 14:04
A Cruel Plot...

In the dead of winter, the party finds out that a local orphanage may be shut down if they can't come up with a massive amount of money. Apparently, a local nobleman covets the land it's on and has determined that the self-sacrificing matron in charge of the place is behind on her taxes. (For some reason, the previous tax collecter had neglected to collect from her.)

Naturally, the heroes wouldn't want the orphaned children and poor Mistress Solon thrown out into the street! That would be terrible!
Voted Ramhir
September 26, 2010, 18:37
Oooh, Wulfere, I love your plot idea. It is a twisted,plot-within-a-plot. Perfect for hitting my PCs over the head with! Thanks.

Ria, a very nice set of subs that my players and I can have a lot of fun with. A 5 for sure.
Voted valadaar
March 18, 2014, 11:49
Such a cold, dreadful place. It begs to be used. Nice job Ria!

Random Idea Seed View All Idea Seeds

Two Minerals

       By: Murometz


Also called "pale-yellow witch" by alchemists, this mineral is known to possess a peculiar attribute. When found, a Yupiorite will appear the palest yellow. Rather than crystalline in structure, Yupiorite occurs in weird, smooth, ovaline shapes, as if already carved by skilled hands to serve as ring or necklace ornaments. Yupiorite somehow detects and reacts to mood. When the wearer of the gem is content, calm, and happy, the stone will remain the palest yellow. As the person gets more excited, angry, or otherwise stimulated, the mineral will darken progressively to a dark corn-yellow in color. Why the gem reacts this way to sentient mood swings, is still debated by gemologists and alchemists alike.

It is said that the Elven Halls of Vala-Aluduwy are resplendent with wall-sized mirrors of pure Yupiorite, showing plainly and ironically, the emotions of everyone present, despite the Elven love of restraint and stoicism.


"Cave-grass" or "cave-pine" is a deep forest green in color, rare and often mistaken for other minerals, though otherwise mundane. Crystals form into tiny, ultra-thin, needle-like clusters by the hundreds of thousands, creating vast dark green bursts and structures, resembling evergreen conifers, if viewed by any sort of light. Despite its ephemeral shape, Aragdulose is only second to a diamond in hardness.

Dwarves are said to keep these mineral "trees" in their homes, putting them up during festive family holidays, leaving presents beneath them, for kin to open.

Ideas  ( Items ) | December 2, 2015 | View | UpVote 6xp

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