Plots
Nature
Side-Quest
3.44
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Comments: 5
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Rating: 3.4444
Condition: Normal
ID: 55

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November 18, 2005, 9:26 am

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Spiteful Spate

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Based on a true story. The players seek refuge from a storm in a village inn, but are they safe from the elements that they were fleeing?

It is a foul night out on the heath, the sickened bellies of the clouds hurling down their rainy bile in black torrents which streak the moorland. The group of weather-weary adventurers ride past the rain-whipped tarn bent over their horses, clutching cloaks close to them, bent over the reins. The hooves splutter through the spitting churned mud that only thickens with their passage.

The falls are so strong that their thunder can be heard for miles, and the adventurers pass with tredipation by the powerful surging force and on into the valley below. The only things unextinguished by the skywater are the firefly lights of the village by the sea. And that’s where they are headed…

It’s about an hour later that the innkeeper greets the bedraggled strangers and gives them lodging away from the awful night. The village’s people are still up, watching the swollen river.

In the darkness of the early hours, the deluge worsens and the village is flooded. The adventurers must save the village people from crumbling houses, deadly currents and undercurrents, surges as the river is replenished by further rain, carrying them to safety on higher ground.

The adventure could be continued by considering the after-effects fo the flood: homeless refugees must be housed and fed; the village may be rebuilt, but what kind of defences could be put in to prevent it flooding again?

This plot is dedicated to those that lost their lives in the village of Lynmouth in the devastating flood of 1952 and to the bravery of those who saved the survivors. It is a dramatic realisation of these events.



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Comments ( 5 )
Commenters gain extra XP from Author votes.

Ylorea
August 25, 2003, 5:20
0xp
I would personaly use this plot only in a situation where my adventurers are looking for a place to settle down.

Besides that, you better have some players that have ranks in swimming, as entering a river like that is near suicidal if you ask me.

Besides more considerations in that general line, I have to say that I do like the idea a lot.
Voted Spark
February 21, 2006, 18:38
0xp
I like it too. There's some wonderful writing in the beginning, which really sets the stage and truly does paint a vivid picture of the scene. And it's a good concept too, saving people from the elements rather than actual creatures. It's a very common occurance in the world, and it's only right that it should be brought into fantasy.
Voted Cheka Man
April 1, 2007, 19:24
0xp
I like this too,not all fantasy needs to be fantastic,
Voted Murometz
December 16, 2008, 20:21
0xp
Well, this is different, and right up my alley!
Voted valadaar
May 4, 2011, 11:44
0xp

A great start to an adventure, or a really good complication to an ongoing one...

 



Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp


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