-or- Register at the Citadel

Dungeons
Any
Traps
3.75
4 Votes

15xp


Hits: 4432
Comments: 4
Ideas: 0
Rating: 3.75
Condition: Normal
ID: 1345

Submitted:

Updated:
February 27, 2011, 4:47 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Print Friendly and PDF

Spellbook Glyph Trap

By:

It is a dusty rune. That should have been their first clue that it was dangerous.

An odd glyph among those dusty runes on the cover; to anyone untrained in the arts, it simply issues a commanding impulse to return the book to where it was found. Those who fail to do so are treated as rival spellcasters, as detailed below; the original wardmaker operated on the paranoid assumption that a noncaster with a strong enough will to overcome his compulsion must be working for a rival wizard.

To one of the magical arts or of exceptional willpower, the glyph is much more dangerous. Any such individual that the original owner of the book did not name as being allowed to handle the book will suffer an excruciatingly painful shock, and if they do not drop the book as a result, the glyph is enchanted to select the single most powerful spell that won’t damage the book and cast it against the offending individual.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 9, 2005, 15:57
0xp
The must-have gift for the mage/witch who keeps on having his/her book read.
Voted Zylithan
November 22, 2005, 18:22
0xp
pretty standard trap/ward.
Voted Drackler
April 26, 2006, 11:03
0xp
Just the thing to annoy that one mage that thinks he's better than everyone
O.o
Strolen
February 27, 2011, 4:47
0xp
Update: Updated Freetext
Voted valadaar
May 5, 2013, 22:03
Only voted

Codex

  • A collection of related role playing submissions.
  • Add Codex

Freetext



Random Idea Seed View All Idea Seeds

A group of individuals* gather up and search for, "The rod of Lordly Might." Here's the catch, no just any individual is welcomed. There will be a meeting on sundown* in an old bar. As it is, a war is going on between the Eastern Front, and the Western Front. The bar/tavern is in the middle of both lands. On the same night of the meeting, there's another meeting with the Red Rose (Eastern) and the Black rose (Western). Once on the mission, there will be other individuals met and given information... there will not be an easy destiny, but nonetheless and adventure to remember. *** I used INDIVIDUALS for the fact that you can be any species (just keep away from the elemental and supernatural creatures.). Here are some suggestions: Vampire/ress, Adhiel (Elf), Half-Adhiel (Half-Elf), Orc, Human, Half-Human... Please do not be: Orc, Troll, Frost/Forest/Urban/Dessert Monsters, Giants, and Titans. Note that you can still be one, just preferably not one. I used SUNDOWN for a realistic reason (Vamps, Giants, and others meet at night). You don't meet someone who works for the Eastern/Western Kings during the day. I expect some drunks, bar fights, and bloodshed in the story. Mild or no Language is acceptable (unless unexceptable by the MODS).
By: Alexia | Visit | UpVote 0xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0344