4 Votes


Hits: 4676
Comments: 5
Ideas: 0
Rating: 3.75
Condition: Normal
ID: 1345


February 27, 2011, 5:47 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Spellbook Glyph Trap


It is a dusty rune. That should have been their first clue that it was dangerous.

An odd glyph among those dusty runes on the cover; to anyone untrained in the arts, it simply issues a commanding impulse to return the book to where it was found. Those who fail to do so are treated as rival spellcasters, as detailed below; the original wardmaker operated on the paranoid assumption that a noncaster with a strong enough will to overcome his compulsion must be working for a rival wizard.

To one of the magical arts or of exceptional willpower, the glyph is much more dangerous. Any such individual that the original owner of the book did not name as being allowed to handle the book will suffer an excruciatingly painful shock, and if they do not drop the book as a result, the glyph is enchanted to select the single most powerful spell that won’t damage the book and cast it against the offending individual.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 9, 2005, 16:57
The must-have gift for the mage/witch who keeps on having his/her book read.
Voted Zylithan
November 22, 2005, 19:22
pretty standard trap/ward.
Voted Drackler
April 26, 2006, 12:03
Just the thing to annoy that one mage that thinks he's better than everyone
February 27, 2011, 5:47
Update: Updated Freetext
Voted valadaar
May 5, 2013, 23:03
Only voted


  • A collection of related role playing submissions.
  • Add Codex


Random Idea Seed View All Idea Seeds

       By: StrangeLands

One morning, the sun does not rise. It seems that a great darkness has settled across the kingdom - at first, it is merely an inconvenience, but as time passes and plants begin to sicken and die, some action must be taken. As the deluded King plans the sacrifice of fifty tender virgins in the name of the Sun God, rumours spread of an ancient barrow uncovered in the hills...

Ideas  ( Plots ) | December 27, 2003 | View | UpVote 2xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.