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ID: 103


November 20, 2005, 9:51 am

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Soldier's Graveyard


a mystical place for dead heroes

Just outside Pal Arden, the magnificent and invincible capitel of the kingdom of Istrien, lies a vast cemetery known as Soldier’s Graveyard. Ever since the founding of Istrien only devoted and brave soldiers were buried in this sacred field. It is said that whenever Istrien is in danger and the king rides over the graveyard all the soldiers will rise from their graves to protect the kingdom once more.
As the heroes travel in the border region of Istrien they encounter a wounded soldier who is carrying a dying comrade. He claims that the fort where he and his comrade were stationed was attacked and completely destroyed by an invisible force. Now he tries to save his comrade’s life and to warn the king.
There are several possibilities. On the one hand this story can be true and whatever destroyed the fort is now out to get the last witnesses.
Or on the other hand (my favourite) these soldiers are traitors and escorting them to the capital or even burying one or both of them on the Soldier’s Graveyard will cause some (undead) troubles.

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Comments ( 3 )
Commenters gain extra XP from Author votes.

June 17, 2003, 23:14
Next up on the Jerry Springer show, traitors burried in the graveyard reserved for only the bravest of warriors!

Corpse: I can't believe you burried those... traiters there!

King: Oh?! And what are yah gonna do about it huh!? what! what!

Crowd: Ohhhh!!! Jerry! Jerry! Jerry!

All joking aside, I like the story... Could be the opening for a story that takes place beyond the grave... Lots of room for immagination!
Barbarian Horde
November 10, 2003, 15:01
I like this idea for five reasons. 1) It is credible in moderately magical world. 2) The PCs cause this problem if they are careless. 3) The PCs have to solve a problem for once without the promise of coins. 4) And the resulting "monsters" are not necessarily evil. 5) The PCs will have to use their wits to figure this one out.

This idea could really be used to train bad RPers to start thinking.
Voted Cheka Man
October 30, 2005, 21:13
I really like this plot,simple but enjoyable.

Random Idea Seed View All Idea Seeds

       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 1xp

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