3 Votes


Hits: 7101
Comments: 6
Ideas: 0
Rating: 3.1667
Condition: Normal
ID: 1813


February 13, 2006, 12:10 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status




The majestic, draconian riding beasts of Tarran.

Full Description
Standing between one and two meters in height, Sirrush are graceful and proud creatures. Their shoulder blades sprout elongated scales, and their tales are pebbly, contrasting with their otherwise smooth skin. Their necks form a graceful “S” curve, and terminate in boxy feline heads that sport thin, sparse whiskers.

Sirrushi are divided into hundreds of breeds, mostly seperated by the squareness of their shoulders, tail length, height, and color (Though most Sirrushi are a shade of cobalt or sepia.) The most well known is The Tallian Sandrunner, sleek, yet powerful, standing just over two meters and ridden by the fearsome Knights of Grace and Mercy. The Sandrunner is pale green, with white scales and whiskers, the colors of the Tale Empire.

The Second most popular breed is Carrabo’s miniature Sirrush, standing at one meter. The Carrabo has a mottled hide, and is a favorite pet of middle and upper class children, though even some of the poorest families can afford one. The Carrabo has very thin shoulder’s, and it’s back legs are slightly shorter than the front, giving it a comical, elongated appearence. It’s tail is long and thin, while it’s shoulder scales are very small and dull.

The Tunneling Sirrush, a powerful, if short, breed, is used in caravans. Because of it’s broad shoulders and remarkable sense of direction, it is most often used for pulling heavy wagons. A few, generally the pups, are trained to find water, another of their remarkable abilities.

Finally, The Soul Wrecker Sirrushi are an ancient lineage bred by Odhanni Mages for strength and speed. Their Coats are garishly colored, often having atleast 5 hues to an animal. Soul Wreckers are perpetually ravenous and aggressive, no matter how well fed and treated they are.It is not unkown for these Sirrushi to eat their master and/or the rest of the village, leaving them a rare and dangerous commodity.

Additional Information
Sirrushi are Therapsids, the bridge between Mammal and reptile. They are closely related to Kannemeyeriidae, large stocky herbivores, though Sirrushi are now Omnivorous, with a preference for meat, fish in particular. Originally native to to southern Odhannah, bodering the Sea of Lovers, Sirrushi became an integral part of Tallian society during the Burning sun campaign, where Emperor Jerrimon II cut a swath through the Odhanni tribes in a move against Kalmshan.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Zylithan
November 29, 2005, 10:40
Sometimes when one can picture something well in your mind one doesn't make a clear description. Based on your descriptions and writing style, I believe this is a good post, but I have a ton of trouble understanding what this creature looks like. I think it has four legs, because the third variant has uneven leg lengths, but that's the first time that became clear. They have smooth skin, but it is scaley - I guess snakes are smooth - is this what you meant? I don't understand what you mean by elongated scales from the shoulder blades - are they sticking out or lying on the skin? I'm picturing something like a short reptilian horse with a long (unproportional) neck and a dog's head, with smooth scales and a bumpy tail.

I like how you talk about different breeds - I think that's really good.
It would be interesting to know more about the temperment.

I think this post could be much better with a very small change in how you describe it... maybe I'm dense, but I don't understand. If you could explain better, I'd recomment/revote.
November 29, 2005, 19:43
Thank you for your comments Zylithian, personally I can't think of any way to describe it, and the Image you conjoured up is very similar to my own. I will probably revisit the description later or photoshop something for clarification.
Voted Mourngrymn
December 5, 2005, 12:09
I like this to a point. I to am having trouble finding out what it looks like. Also the Tunneling Surrush, why is is called that if it is used for hauling wagons and searching for water? I was expecting an underground version that has an affinity for the earth and an ability to excavate quickly.

Over all it is a decent post, but it needs work to bring it above my 3.0 mark. I would have given it a 2.5 but it seems you have put forth some effort into it which makes it seem real to a point.
December 7, 2005, 18:21
The Tunneling Sirrush digs for water, hence the name.
Voted valadaar
September 16, 2015, 9:05
I like these critters - that they are between mammals and reptiles is a plus for me. I can almost see them in my minds eye.

Good job!

September 16, 2015, 11:57
sirrush--google images

Link Backs


Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.