NPCs
Major
Combative
4.08
6 Votes

28xp


Hits: 4969
Comments: 4
Ideas: 0
Rating: 4.0833
Condition: Normal
ID: 938

Submitted:

Updated:
January 16, 2008, 4:51 pm

Vote Hall of Honour
Cheka Man

You must be a member to use HoH votes.
Author Status

Options


Sir Albreck ke Yain

By:

A heroic warrior who is not what he seems to be.

Appearance:

Albreck is most commonly found in full set of plate armour, ornate and highly polished.  A dragon-carved helm covers his head, with a long, glittering plume of feathers cascading down his back.  His shield wears a dragon crest, as does the hilt of his razor-sharp bastard sword, which he wields in one hand as if it were a rapier.  When not prepared for battle, he is a blonde-haired young man of clear complexion and boyish good-looks.  He stands a few inches over six feet, and is well-muscled and graceful.

Background:

Albreck was the second son of a minor Eastern lord, pledged to the clerical life from an early age.  Such was his talent in all things military, however, that the priests of the local temple realised his potential as a Paladin.  Auguries were cast, and the omens were promising, Albreck, it seemed, would be a legendary Knight of the Church.  His father agreed, and Albreck entered the Temple of the Dragon Father in the foothills of the northern mountains.

All went well for many years.  Albreck faced the many challenges which barred his way, and overcame them all without stumbling.  Aged seventeen, he took the final test and appealed to the Dragon Father for His blessing.  During a long and painful ceremony, the blessing was delivered, and Albreck emerged from the ceremony, wounded and near death, as the Temple’s newest Paladin.

His career progressed as the auguries foretold, he vanquished numerous foes from the foothills around the Temple, protecting the weak and innocent and fulfilling his duties perfectly.  All would have been well if a marauding bandit warband had not entered the area, pillaging villages and burning farmsteads to the ground.  The Temple mounted a great defence, but the warband captain was aided by a dark mage, who unleashed terrible spells upon the farmers and priests.  Albreck, seeing the destruction, went into a berserk rage.  He crashed single-handed through the warband, slaying the captain in a single stroke and hacking the mage into dozens of pieces.  By the end of the battle, his sword had taken more than thirty lives, but he stood without a scratch.  When, finally, the rage lifted, he dropped to his knees and prayed for a full day and a night.  When he arose, weak and delirious, he declared that Dragon Father had cast him out, and that he would serve the Temple no longer.

He left that very night, officially stripped of his rank by the elder of the Temple.  Feverish and confused, he left the village, vowing revenge on the eternal spirit of the warband’s mage, the foul sorcerer who had provoked his berserk fury.  As the days and weeks passed, Albreck convinced himself that this was his true mission â to rid the world of mages, to destroy the unholy taint of magic.  Only then, he knew, would the Dragon Father accept him back into the fold.  Until then, he decided grimly, he was no longer bound by the honourable oaths he had taken.  He would destroy all magi, no matter the means or the cost.


Roleplaying Notes:

Albreck, at first glimpse, seems to be the classic noble Paladin, wealthy and supremely self-assured.  He talks in a flowery and eloquent style, is faultlessly courteous, and strives constantly to embody the image the perfect Knight.  Perceptive characters, however, may notice a few discrepancies in his personality and story.  How does a Paladin, allegedly sworn to penury, come to have such expensive armour and weapons?  Why does he shy away from any discussion of his temple or beliefs?  And why will he go to almost any lengths to avoid priests and clerics?

Albreck can be gallant, heroic and a valuable ally, but his violent hatred of magic makes him unreliable and potentially dangerous.  He is, as the Temple saw when they cast him out, dangerously unbalanced, prone to berserk rages and unpredictable behaviour.  There is little hope of a cure ironically, it was this latent insanity which made him such an ideal Paladin in the first place.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 4 )
Commenters gain extra XP from Author votes.

Barbarian Horde
May 11, 2005, 21:31
0xp
Very well written, and I like the twist you put on him. I like that not only is he a fallen paladin, but we know why, and what he's doing now. Very detailed description. Well done.
Voted Cheka Man
November 19, 2005, 20:09
0xp
Very good.A Paludin who cannot tell good magic from evil any more.
Murometz
January 16, 2008, 16:51
0xp
fixed a slew of screwy characters.
Voted valadaar
March 9, 2017, 13:07
0xp
I like this paladin(ish). It does say something about his God that would cast him out rather than help him overcome his illness. I don't think the Dragon Father deserves him :)




Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0303