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October 13, 2012, 7:09 am

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Ride My See-Saw

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Comments ( 6 )
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RGTraynor
July 13, 2010, 8:35
0xp
This follows Steve Darlington’s excellent format for designing adventures: take an evocative song you like and use it as your inspiration. For the ones I’m posting here, I use Moody Blues’ songs; this one is Ride My See-Saw. The adventure was written for my Firefly campaign, but it works in any SF campaign. Unlike a number other of these plots, it’s not as adaptable to other milieus, but were I to do so, I’d make it an invasion plot: the orcs/Apaches/NVA are coming with an unstoppable force the party cannot hope to defeat or thwart, and they have to manage the evacuation.
Voted Cheka Man
July 13, 2010, 12:58
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Keeping everyone from storming the ship will most likely require some ultraviolence.
RGTraynor
July 17, 2010, 10:04
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Which might backfire, unless you can launch a ship in seconds. Presuming you have your crew all inside and the ship buttoned up ... well, think a mob of five hundred people on the pad, given about ninety seconds, could make the Space Shuttle unable to launch? I could easily see it happening here.
Voted Drackler
July 25, 2010, 22:46
0xp
I especially like the format; it is easily understood and organizes things rather well.
RGTraynor
August 1, 2010, 6:59
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It really is. Steve designed it for doing Buffy games, where sessions are deliberately episodic, and it's surprisingly useful for the format. Absolutely give it a try: just pick song titles from your favorite band and go for it.
Voted valadaar
May 12, 2012, 18:31
0xp

Brutal.  Great job!

 

 



Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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