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Crisis
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Condition: Deleted
ID: 6085

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October 13, 2012, 6:09 am

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Ride My See-Saw

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Comments ( 6 )
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RGTraynor
July 13, 2010, 7:35
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This follows Steve Darlington’s excellent format for designing adventures: take an evocative song you like and use it as your inspiration. For the ones I’m posting here, I use Moody Blues’ songs; this one is Ride My See-Saw. The adventure was written for my Firefly campaign, but it works in any SF campaign. Unlike a number other of these plots, it’s not as adaptable to other milieus, but were I to do so, I’d make it an invasion plot: the orcs/Apaches/NVA are coming with an unstoppable force the party cannot hope to defeat or thwart, and they have to manage the evacuation.
Voted Cheka Man
July 13, 2010, 11:58
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Keeping everyone from storming the ship will most likely require some ultraviolence.
RGTraynor
July 17, 2010, 9:04
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Which might backfire, unless you can launch a ship in seconds. Presuming you have your crew all inside and the ship buttoned up ... well, think a mob of five hundred people on the pad, given about ninety seconds, could make the Space Shuttle unable to launch? I could easily see it happening here.
Voted Drackler
July 25, 2010, 21:46
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I especially like the format; it is easily understood and organizes things rather well.
RGTraynor
August 1, 2010, 5:59
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It really is. Steve designed it for doing Buffy games, where sessions are deliberately episodic, and it's surprisingly useful for the format. Absolutely give it a try: just pick song titles from your favorite band and go for it.
Voted valadaar
May 12, 2012, 17:31
0xp

Brutal.  Great job!

 

 



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