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Condition: Deleted
ID: 6085


October 13, 2012, 7:09 am

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Ride My See-Saw




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Comments ( 6 )
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July 13, 2010, 8:35
This follows Steve Darlington’s excellent format for designing adventures: take an evocative song you like and use it as your inspiration. For the ones I’m posting here, I use Moody Blues’ songs; this one is Ride My See-Saw. The adventure was written for my Firefly campaign, but it works in any SF campaign. Unlike a number other of these plots, it’s not as adaptable to other milieus, but were I to do so, I’d make it an invasion plot: the orcs/Apaches/NVA are coming with an unstoppable force the party cannot hope to defeat or thwart, and they have to manage the evacuation.
Voted Cheka Man
July 13, 2010, 12:58
Keeping everyone from storming the ship will most likely require some ultraviolence.
July 17, 2010, 10:04
Which might backfire, unless you can launch a ship in seconds. Presuming you have your crew all inside and the ship buttoned up ... well, think a mob of five hundred people on the pad, given about ninety seconds, could make the Space Shuttle unable to launch? I could easily see it happening here.
Voted Drackler
July 25, 2010, 22:46
I especially like the format; it is easily understood and organizes things rather well.
August 1, 2010, 6:59
It really is. Steve designed it for doing Buffy games, where sessions are deliberately episodic, and it's surprisingly useful for the format. Absolutely give it a try: just pick song titles from your favorite band and go for it.
Voted valadaar
May 12, 2012, 18:31

Brutal.  Great job!



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