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November 25, 2005, 12:30 pm

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Michael Jotne Slayer

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Of The Eternals


The Eternals are one of the few races who survived the awakening of the Gods and the fall of Prime Creation. They were solitary, but powerful, weavers of essence and were locked in a bloody war with the Other Ones, another race which survived the Gods.

Sometimes unexplainably cold winds sweep across a region, even indoors and in places which have no source of ventilation. In these regions a strange chill can be felt down the spine and when priests call upon their Gods, their call remains unanswered. In those places the hens lay black eggs, the cows yield sour milk, and the cats bark at the moon. Accursed these places have been called, and many an exorcism has been attempted to drive the evil influence away. Yet, when the source of the trouble is the presence of an Eternal, the exorcisms nearly always fail.

The Eternals are one of the few races who survived the awakening of the Gods and the fall of Prime Creation. They were solitary, but powerful, weavers of essence and were locked in a bloody war with the Other Ones, another race which survived the Gods. Few remember the reasons for this ancient war, but it is waged still by the remaining Other Ones, maddened warriors which search Creation for the elusive Eternals. When the Gods shattered the Heavenly Pillar, known as the Dreamer in modern texts, they set upon the races of Prime Creation too, as they had no place within the new order. One after another the Gods exterminated the races of Prime Creation until finally they encountered the endless hordes of the Other Ones, and for the first time the Gods were stumped in their efforts. The first encounter with the Other Ones was an outright disaster and several Gods, now all but forgotten, were slain by the vast, unyielding horde of Other Ones. This allowed the remaining Eternals to flee and they departed for the one place the Gods and the Other Ones were unlikely to look: Within new Creation, the world the Gods were reforging.

Here they wove cocoons of dimensional matter, bent and twisted reality, and step by step they distorted it until small locations had been created, wherein the Gods had no power and where the warm blooded Other Ones would feel uncomfortable. These godless, drafty and cold places became the entryways to the Eternals’ extra-dimensional mausoleums, cocoons in which they have erected magnificent halls and wonderful landscapes. Here they slumber eternally in an attempt to avoid the detection of the Gods and the Other Ones.

The Eternals are so powerful, so closely tied to essence that their memories and emotions can affect people and animals in the area surrounding the entryway. Within the presence of an Eternal, men may dream of events before creation, may witness the spidery armed humanoid shapes of the Other Ones as they assault the Citadels of the Eternals. The entryway itself is usually, but not always, nigh undetectable, and might be found by accident, for instance as a peasant leans against the left side of an old rock and simply falls through it, arriving inside the Eternal’s mausoleum.

Eternals are always alone, unable to reproduce, except once a millenium, and only socializing with other Eternals to exchange information and knowledge. The few remaining Eternals have always existed; before the war there was little need for reproduction as the Eternals cannot get sick, old or die from anything but violence, and even that is hard. Yet they hate the presence of others, again excepting the once per millenium mating year, and considering the less than hospitable conditions of the entryway regions, they are usually left alone. The Monks of Ketange-Ishatal have the only known records of Eternals and according to these ancient texts, the Eternals minds are so delicate they suffer from migraine whenever they hear speech or other loud noises. Whatever the reason for their solitary existence may be, the fact remains that the Eternals have never been seen, at least not by anyone who lived to talk about it or recognized them as such.

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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Dragon Lord
November 29, 2005, 9:10
Oh, this really is a gem; bizarre and truly mythic, the sort of thing that hints at mythic landscape large enough to encompass universes (and yes, I did intend that to be plural)

Simply brilliant. Very rarely do we see a true 5 star post but, IMHO, this is one
Voted manfred
November 30, 2005, 6:33
I liked these in the forum, I like them here.

There could be a way to communicate with them, and possibly gain their ancient knowledge (don't count on aid).

As they like silence, no too loud noises should be done... but if a brave mortal manages to find a mausoleum, and keeps whispering a single question over and over, it will disturb their dreams, until they reply - or wake-up slightly annoyed, hence the brave or foolish mortal.

Thus sayeth an ancient legend. Whether it is true I do not know.
Voted CaptainPenguin
January 1, 2006, 19:43
This is just great.
I like how, according to the definitions of the old world, a "race" isn't necessarily a corporeal being... Whenever I imagine the Eternals, I imagine something more like a sentient energy field or a *feeling* that thinks... I know that sounds strange, but it appeals to me.

Voted Chaosmark
March 10, 2006, 20:14
This is most definitely a good post. I'm really surprised no-one has given it a HoH yet. Therefore, I shall do so with my very first HoH vote!
April 18, 2007, 8:09
C'mon people! This is a great sub! Vote! Comment! Don't leave AG hanging!
April 18, 2007, 19:56
I don't think AG gets the attention he deserves lately
Voted Michael Jotne Slayer
May 28, 2008, 9:52
Barbarian Horde
July 22, 2008, 12:17
I would imagine the place they live in is impossible to map out correctly, or detected with spells and similar means. You could easily hide close to them, if you can handle the dreams.

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Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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