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September 6, 2007, 11:45 am

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Nether Energy


"The nothing outside of Creation defies our description and reasonings, leaving us with just the effects and our attempts to explain it." ~Energies of the Universe, Praetor Skelundus H’renta

Nether Energy is one of the 3 types of energy within the Tyren setting. It is nothingness incarnate, defying physical description.

In-depth Explanation
Nether Energy is the antithesis of Life energy, and when the two meet, they cancel each other out. This isn’t like matter-antimatter reactions, which produce insane amounts of energy and explosions. No, this is a simple cancellation of forces, albeit with a very painful result for the poor fool who was just hit with Nether Energy.

Describing this feeling from character’s point of view is nearly impossible, simply because those who survive such attacks in any appreciable amount are incoherent about the experience. It’s as if their very mind doesn’t want to remember, and it doesn’t, because Nether Energy is from outside Creation, and created beings simply weren’t made with the capacity to understand and relate the cancellation of their life-force.1

However, the physical effects are easy to describe.

The effects of Nether energy on the body is rather simple. Visibly, the victim begins to turn a shade of gray, roughly as if the color was being drained from their skin. While the kinetic energy of a blast of Nether energy would be roughly akin to a punch in the gut, the energy itself does nothing to the physical makeup of the target’s body.2

Under the hood, however, there is a much more noticeable effect. Because Life energy is the lifespan of a character, the effect of Nether energy is very much life-threatening. When the two cancel themselves out, you are left with a shorter lifespan, which can cause death in a timely manner.

The lack of direct physical damage from Nether energy isn’t a cause for PCs to rejoice, however. The forceful removal/cancellation of life energy causes exhaustion, with the result that a character’s reaction speed and fighting capabilities go down the drain very quickly, leaving them unable to avoid further harm.

Resisting the Effects
While no one can resist the effects of Nether energy for extended periods of time, a character with a strong life-force can resist it’s effects for a short period. Allow characters who encounter Nether energy, whether by spell or ambient, to make some sort of constitution check, with a success meaning that they have fought off the effects of the Nether energy.

For spells, this would be handled by the usual spell-resistance rules of whatever system you happen to be using. For ambient Nether energy, a periodic check every so often would be fine, with an increasing difficulty to each check without a reprieve from the Nether energy. After all, a person can fight it off for a while, but eventually even the strongest would succumb to it.

1If incorporating this into horror campaigns, Nether Energy can very much be used as you would use Other-Worldly beings; the concept of incomprehensibility is the same.

2This can be used to added effect in a horror game, because of the lack of physical damage.

GM: "The blast of dark energy hits your ally, causing no visible damage, but he crumples to the floor anyways, all the color drained from his skin."
Players: "What?! Let’s get outta here!"

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Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 6xp

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