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Rating: 4.0455
Condition: Normal
ID: 60


November 16, 2005, 6:59 pm

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Mistaken Blackmail


This combines both a blackmail scheme and mistaken identity in a fun way!

Someone is trying to blackmail a local lord.  The blackmailer apparently has proof of some of the lord’s past… indiscretions.  If that got out, it could ruin the lord politically (a fate worse than death to him).  What the lord needs is a group of discreet adventurers to locate and “deal” with the blackmailer.  The lord will tell the PCs about the notes, and who he suspects the blackmailer is (a political rival).  Then he leaves the whole mess in the PCs hands.

The blackmailer has apparently found an illegitimate child of the lord, and is threatening to introduce her as such.  Therefore the PCs must track down both the blackmailer and the child.

The rival is the blackmailer.  However the PCs track him down, they still have to find the girl.  Her name is Gypsy, and she lives in whatever city is most convenient.  Now, once the PCs start figuring things out, it gets really confusing.

Gypsy is not the illegitimate daughter of the lord.  She is actually his estranged, run-away legitimate  daughter.  When she left home, there was an unspoken agreement that they would pretend that she was not connected to the family in any way.  She doesn’t acknowledge her father because she can’t stand him, and he doesn’t acknowledge her because she’s a disgrace to him.  The rival, who did not know this story, met Gypsy once in the city, and noticed the family resemblace.  He made the logical conclusion from the information he had.  Gypsy does not know of the blackmail plot, but she would approve of it.  She would not help the rival with it though.  It will be very hard to convince her to help the PCs straighten things out.  Assuming they do get things straightened out, the lord will, of course, try to stiff them.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

October 14, 2002, 15:58
Superb twist. There's room for some really good roleplaying here. I can just see my PCs cringing as they figure it out for themselves. You would need a good group though, because otherwise the subtleties could go over their heads. It would be a shame to have to explain what was going on. I really like this idea.

December 23, 2002, 22:58
Maybe once they find it out, telling the Lord what they found out would be good enough. He would know exactly who it is and know that she would never be bothered one way or another to help or hinder the blackmailer, so it is sort of an empty threat by the blackmailer. If he does tell everybody the Lord can brush him off since he knows he won't get proof. At least he doesn't think so.

Either way the PCs will be done with it, and they may have actually made friends with Gypsy who can be a very interesting reoccuring character.
March 18, 2005, 9:38
A good twist to an easy concept.

I realise this hasn't been posted on in a while, but I just found it. I for one love confusing plot twists, it forces my players to think.

Another possible twist would be to have Gypsy actually the one behind the blackmailing. She is using someone else as a front to get the work done, but she is wanting to blackmail her father for what ever reason the youth chooses to. Perhaps the local lord only assumed it was a mutual agreement to ignore each other and forget, but Gypsy is harboring anger issues about her fathers lack of acceptance. The whole, you don't understand what I'm going through aspect. Of course she would deneigh it, but finding out she is the real culprit after blaming someone else goes for the gusto. Maybe even find the suppsoed blackmaile, have him arrested only to find out he wasn't the one behind it the day of his trial and execution.

Then it is a race against time as they have to stop the execution and race to prove that gypsy is the real blackmailer. What would her father do then once he found out she was the blackmailer?

Have her arrested? Silence the PC's? Ignore the PC's claims and execute the innocent man to cover it up?
Dragon Lord
March 18, 2005, 10:18
A nice twist on a classic plot Ria Hawk like it lots this should keep the PCs guessing


BTW Interesting variation Mourgrymn
Voted valadaar
May 4, 2011, 12:04

A very good twist on this one, and Mourgrymn's addition is cool too.


Voted Moonlake
May 26, 2013, 4:36
A simple but neat twist

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       By: Reed

In the town of Eon, children are born without names. They must earn a name by doing someting great before age twelve or they are banished from Eon

Ideas  ( Society/ Organization ) | November 29, 2004 | View | UpVote 2xp

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