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October 30, 2008, 7:08 am

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Minaurans

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Inhabitants of a Kuiper-orbit station around Acheron, the Minaurans worry about patterns of the past and future crippling their survival.

Description
Kuiper-Orbit Station MNTR-7 is, at first examination, a fairly typical example of one of these distant orbital research and mining facilities; manufactured artifacts gleaming in the distant light of Acheron, buried in the strata of the primordial iceball it uses as insulation and fuel. Here and there lights glow, marking docking stations for the occasional speedship carrying supplies or carting off production, and tiny beacons whirl in close orbit, broadcasting identification signals to nearby vessels.

Come closer, however, and differences become apparent; odd strctures buried under the ice, with hints of unusual colors for a place so far from Acheron’s life-sustaining glow. Delve inside, and the halls of MNTR-7, or Minotaur Seven, as the inhabitants call it, prove to be a riot of greenery and burgeoning life, far from the normally sterile environment found in the first six MNTR stations. The inhabitants call themselves Minaurans, and more than a few are amateur historians, students of both the earlier periods of the Acheron system, and of the remnants of history that still remain about the long-vanished homeworld of humanity.

While theoretically a monitor station scanning the depths of space for signs of other intelligent life - preferably human, but any potential sign at all being welcome - the Minaurans are, in truth, fairly perfunctory in their duties, instead using most of their time and computer processing power to model their theories about humanity. According to them, a new ‘Age of Darkness’ is due to fall upon the worlds, with a collapse of social order and the probable deaths of colonies and stations ill-prepared to fend for themselves.



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Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 7xp


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