12 Votes


Hits: 6907
Comments: 10
Ideas: 0
Rating: 2.5833
Condition: Normal
ID: 143


January 15, 2006, 1:22 pm

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A powerful wizard comes to a town to uncover treasure he believes is hiddes there. You must protect it.

Meridan is a fairly wealthy but descreet town hidden in a field beond a mountain pass. Very much like it’s own city-state, it is not at war, nor troubled within itself. Crime is low, but existant, and the royal family there Governs well.

To this town comes a powerful wizard. He aims to subtly but swiftly irradicate the entire town. Fairly secluded, the wizard would have time to steal a hoard of treasure he believes to be hidden under the town (though you don’t know this). A master of illusions, this wizard can hypnotise, take over, and manipulate all sorts of people within the story.

Some of you were hired by the royal family to protect the town.
Others want to protect thier heritage, and others want to make some gold. Perhaps you are an assiassin from another region, or have a private agenda with the wizard.

For whatever reason, you all meet, and your party are now required to track down this devious wizard and put him to peace, before the town is lost.

Need more?

First, design your characters, why they’re there, and what thier busness is. Then, play out your roles as you meet, and fro there move forward.

Later in the plot:
  Maby the widard has several underling you need to fight, or a legion perhaps. Maby skeletons and golems, and other creatures he himelf creates. Characters may be manipulated or be the victims of illision, making the party’s trust shaky.

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Comments ( 10 )
Commenters gain extra XP from Author votes.

February 4, 2004, 3:44
Can we get some examples on how he is going to do this? Just some bones to hang this plot on.

Also, I know the GM is responsible for getting a group together and motivated, but don't you have any real motivation advice beyond... you meet and your party is now require.....
February 8, 2004, 3:33
It's not easy to articulate in a mere plot how exciting something was when you delivered it. Nonetheless as stands this is well below average. But the City itself did sound interesting - maybe you could expand on it in the Settings thread.

Remember not every plot has to be city/world shaking. When you can understand the drama of 'small' events you'll be better able to tackle larger themes.
Barbarian Horde
June 16, 2005, 1:28
Could we please have some more detail?
Voted Dragon Lord
June 16, 2005, 9:29
So - "Evil wizard plaguing peaceful city for nefarious ends"

Bit of a cliche but actually not a bad one - can become the basis of an interesting scenario, or even campaign arc, if handled properly

Unfortunately we don't have enough to even start here - this is more of a plot idea than a scenario

Needs a LOT more detail

I give it 2/5 because the idea has potential - it just hasn't been fulfilled here
Voted Scrasamax
March 29, 2006, 14:24
protect the village from the greedy wizard... even Callista flockhart has more meat on her bones than this.
Barbarian Horde
July 28, 2006, 20:36
you people don't have imaginations?
July 28, 2006, 21:50
Yes, we do. But look at it this way:
If you told a painter to paint you a dog, and said painter gave you a white canvas with a few black lines painted on it that vaguely resembled some kind of scene, and then said, "use your imagination", he wouldn't exactly be doing a very good job of painting you a picture, would he?
July 28, 2006, 22:44
Modern art and dadaism...
July 31, 2006, 3:07
I'm sorry, no. I love Dadaism, but this is flat out a bad submission.
Voted Strolen
January 4, 2015, 9:39
Certainly leaves a lot out. I linked to a sub by Agar as one thing the wizard might do in a more fleshed out town to cause conflict and make his takeover easier.

One of my main questions is: How does the wizard know there is treasure under the town?

Seems that destroying the town would be the most extreme way to do it.
Slowly enslave the village to dig a giant strip mine would make more sense.
Wish the author told us their plan...

Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp

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