Meridan
A powerful wizard comes to a town to uncover treasure he believes is hiddes there. You must protect it.
Meridan is a fairly wealthy but descreet town hidden in a field beond a mountain pass. Very much like it's own city-state, it is not at war, nor troubled within itself. Crime is low, but existant, and the royal family there Governs well.
To this town comes a powerful wizard. He aims to subtly but swiftly irradicate the entire town. Fairly secluded, the wizard would have time to steal a hoard of treasure he believes to be hidden under the town (though you don't know this). A master of illusions, this wizard can hypnotise, take over, and manipulate all sorts of people within the story.
Some of you were hired by the royal family to protect the town.
Others want to protect thier heritage, and others want to make some gold. Perhaps you are an assiassin from another region, or have a private agenda with the wizard.
For whatever reason, you all meet, and your party are now required to track down this devious wizard and put him to peace, before the town is lost.
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Need more?
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First, design your characters, why they're there, and what thier busness is. Then, play out your roles as you meet, and fro there move forward.
Later in the plot:
Maby the widard has several underling you need to fight, or a legion perhaps. Maby skeletons and golems, and other creatures he himelf creates. Characters may be manipulated or be the victims of illision, making the party's trust shaky.
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? Responses (8)
Can we get some examples on how he is going to do this? Just some bones to hang this plot on.
Also, I know the GM is responsible for getting a group together and motivated, but don't you have any real motivation advice beyond... you meet and your party is now require.....
It's not easy to articulate in a mere plot how exciting something was when you delivered it. Nonetheless as stands this is well below average. But the City itself did sound interesting - maybe you could expand on it in the Settings thread.
Remember not every plot has to be city/world shaking. When you can understand the drama of 'small' events you'll be better able to tackle larger themes.
So - "Evil wizard plaguing peaceful city for nefarious ends"
Bit of a cliche but actually not a bad one - can become the basis of an interesting scenario, or even campaign arc, if handled properly
Unfortunately we don't have enough to even start here - this is more of a plot idea than a scenario
Needs a LOT more detail
I give it 2/5 because the idea has potential - it just hasn't been fulfilled here
protect the village from the greedy wizard... even Callista flockhart has more meat on her bones than this.
Certainly leaves a lot out. I linked to a sub by Agar as one thing the wizard might do in a more fleshed out town to cause conflict and make his takeover easier.
One of my main questions is: How does the wizard know there is treasure under the town?
Seems that destroying the town would be the most extreme way to do it.
Slowly enslave the village to dig a giant strip mine would make more sense.
Wish the author told us their plan...