Tundra/ Arctic
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December 3, 2009, 12:35 am

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//random quote//

World beset by an everlasting darkness, plagued by the undead.  Dead goddess wakes the Earth, smiting those she will, and the last scattered rementents of humanity flee into subterranian fortresses.  Due to the lack of sunlight, plant life has died off and an eternal winter has set on the world, as if darkness wasn't enough...

3c's x_ _

Themes and Images:
Darkness, Undead, post-apocolyptic fantasy, catholic church, persecution of mages

Worlds Specs:
Standard fantasy world, earthlike, located in psuedo-european area

Species adapted to the darkness, mushrooms, things from the caves and underdark areas

Hard to come by processed goods, magic items in the hands of the Enemy and generally frown upon by the Church, some Holy Relics available.

Cultural Overview:
The people live in caves and underground fortresses, fighting for their lives everyday against the armies of the Dark Mother.  Hard bitten people that turn to faith as their only solace against the eternal darkness

The Church
-The Clergy
-The Warders of the Dark
-The Arm of the God
Local leaders rule as despots, endorsed by the Church

Laws and Morals:
Strict Judeo-Christian moral law enforced, Sharia law

Living in the warrens people live in close proximity with their extended family, often everyone you know is related to you somehow or another, girls are traded away as property to other families for nessecities.

Social classes:
the church
the unwashed masses
--Adventurers fall outside of this 3 class system, often view with distaste or outright hatred by the upper two, and viewed with fear by the lower.

Political Power:
Might makes right

Single church w/ extreme power over the masses,
worships a LN god

none, above ground is controles by Enemy, and it's nearly impossible to drive a wagon through a cave...

Arts/ Literature:
The Cants, the holy book of the Church of the New Sun

Law is non-existant past where the light of the church, and the torches of the despot end, so smuggling, slavery, ect common between 'towns' and organized crime is a part of everyday life

Clerical/Holy magic is endorsed by the church, and all other types of magic users are hunted and burned at the stake.

Collection of my braindump of new setting...



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The Canticles of the Damned By: Pariah ( Systems ) Divine/ Spirit - Specific

"Fear not this new night, my brothers, the terrors of an everlasting darkness are as nothing when compared to the darkness in Man's heart.  For, who among you knows what Man might do when Hunger sleeps in his bed and Famine is his child's only playmate?" --Prelude

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The Church of the New Sun By: Pariah ( Society/ Organizations ) Religious - World Wide

Worship of the God may cleanse one's soul, but it is only by scourging the impurities from one's self that we might hope to cleanse the body. -Preludes, the Cants

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The Dark Mother By: Pariah ( NPCs ) Major - Mystical

And in those days Man sought to set himself above the God, and sought out ancient evils to bind them to his cause.  Delving into the deepest abyss they brought forth She from whom all inequities flow, bound in the depths before the beginning of time to suffer for her sins.

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Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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