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April 21, 2014, 10:09 pm

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Jaff Smirnotheon


2nd Vassal of Parna and Devotee of the Way or Roarck

Appearance and Impressions:

For better or worse Jaff embodies all the stereotypes of the new Ator. Jaff is boisterous, mirthful, misogynistic, glib, cocksure, and violent. Jaff though is neither, vicious or cruel, and if the opportunity presents its self his manner and words can even seem kind. Physically Jaff is tall, lean, strong, light eyed, handsome and a full bearded ginger. It is hard not to find his behavior amiable and almost impossible not to be captivated by it. When meeting Jaff for the first time one will likely be greeted with a warm smile, a joke and a brief story. Jaff’s persona blossoms with more attention and his social interactions with devolve into a form performance if he is allowed it. Jaff however is not a dominant personality at court. Jaff lacks the gravitas of his uncle Igor, the social agility of a young noble like Halldor Fullsven or the ingratiating confidence and directness of Alya Drussel. Jaff’s charm is flippant and boyish.

Personal History and Politics

Aside from his looks at attitude Jaff also embodies another sterotype of new Ator: nepotism. Jaff's grandfather is Igor Smirnosky, and its through his grandfather's influence that Jaff has obtained a position in Parna. Jaff was born in western Ator, thus the -theon- suffix, and raised by his mother's family in the Roarck tradition. (Jaff's father and mother did not stay married long). Unlike most Ator boys though Jaff was squired at home as opposed to being raised by the Priests of Roarck. This meant that Jaff got to enjoy a more affectionate and personalized childhood than the typical ethnic Ator devotted to the way of Roarck. Of particular note is that Jaff was very close to his mother during his childhood.

At the age of nineteen Jaff was formely taken into church of Roarck and sent to live among the dwarves of the Ven mountains. Jaff became fascinated by the traditional attitude and dress of the dwarven nobility.

Jaffar Smirnotheon

male human Pal5: (6’3” in. tall); hp 43; Init +1; Spd 30 ft.; AC 11; Attack +7 melee, or +6 ranged; SV Fort +8, Ref +5, Will +6; Str 14, Dex 13, Con 13, Int 13, Wis 14, Cha 16

Skills and feats: Diplomacy +9, Heal +10, Hide +1, Knowledge (Nobility and Royalty) +9, Knowledge (Religion) +9, Ride+10, Handle Animal +2, Perform (Act) +5, Spot +4; Mounted Combat, Mounted Archery, Skill focus (ride).

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Random Idea Seed View All Idea Seeds

       By: ephemeralstability


Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp

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