Private Draft
8 Votes


Hits: 2796
Comments: 7
Ideas: 0
Rating: 4
Condition: In Work (hidden)
ID: 341


November 22, 2005, 10:11 pm

Vote Hall of Honour
Author Status


Hot Wheels


This wondrous item has only appeared in the last 150 years. Designed and build by an old and wise (mad or stupid said by some) gnome who loved to travel. This wizard, Bligard ââ?¬Å?Tripââ?¬Â Wirecraft, had the love for travel but hated the standard voyage methods (Horses, Flying, Teleportation, etc). So he developed a set of magic wheels that could be attached to a standard 4-wheel cart to get him from point A to point B as fast as possible. The first set of Hot Wheels nearly killed him, for you see the wheels have only two settings, on and off.

When activated the wheels instantly move at 60 MPH (88 feet per sec), a 10 foot long by 3 foot high wall of flame trail from the back wheels and require a strength and dexterity check to maintain control. Turning in any direction will require both strength and dexterity check unless a skill is developed to replace these checks.  Failing one will cause the cart to go into a random turn. If the cart should strike an object (tree, building, pedestrian, etc) it will do 3d6 points of damage to the object and the cart (Roll checks for control). Critically failing one will cause the cart to disintegrate and damage anyone in the cart (5d6).  Passengers are required to make strength checks at the start of the cart and at every turn to hold on unless they are strapped in. Failing their strength checks they are thrown from the cart and receive 2d6 points of damage from the fall.

Magical Properties:
See Above

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 7 )
Commenters gain extra XP from Author votes.

August 25, 2003, 7:05
hmmm, a dangerous contraption indeed.
I would say you need to make a ride-check (wonderous vehicle or hot wheels) to stay in control.

The dammage people take when falling of or when the cart makes a wrong turn is terrible by the way. I would assume that the people traveling this way would typically be wizards and other "studious" characters. Warriors, Nature folk and such would probably prefer traveling on horse-back...

The general idea is great fun though. I would personaly assume that a person had to make a control check every minute for instance, unless of course there are paved roads to travel by, which seems not very likey in a medieval setting.
Oh, yes the required skill is special in such, that you always need to train.... by riding the vehicle....
I think the skill should be a class skill for all those that have knowledge arcana, disable device or a mechanical construction craft as a skill with at least five ranks.
August 29, 2006, 16:40
August 26, 2003, 20:06
I like it. I only have one thing to say.

Barbarian Horde
September 22, 2003, 23:00
its like taking a long walk off a short dock...
Voted Zylithan
November 28, 2005, 11:35
A clever idea... It should be a simple enchantment to make a small plate (wheels) rotate quickly... but that would have quite an effect if the wheels were tied to something. It's not obvious to me why there would be fire (no exhaust from this device) other than it seems "cool"... are you a dragonlance fan? this sounds very much like a tinker gnome from mt. nevermind.
Voted Cheka Man
November 23, 2006, 21:08
This is funny.
Voted MoonHunter
November 24, 2006, 12:27
Just voting on this. I don't ever remember voting on it.


  • Associated ideas.
  • Silly

Random Idea Seed View All Idea Seeds

Nomadic Library

       By: Murometz

Saril had a dream. To open a library in the windswept wastes of Naarish, so that the people of the many villages and towns spread over the hundreds of leagues of desert could discover the joys of his books. For a whole year he kept his library open, but alas, almost no one came.

That is when Saril came up with his new idea. If people didn't travel to read his books, he would travel to them! Saril closed his library, hired a team of twelve camels, loaded up the beasts with all of his books and proceeded to invent the first nomadic library.

Now children and adults alike, looked forward to hearing the bells of Saril's camels as he entered their villages, as he tirelessly traversed the deserts in a long circuitous route, visiting every village and town he came across, in turn. It came to pas that Saril's traveling library came to some fame, and that is how the folk of Naarish became literate.

A word of warning though. Naarish has only six thousand volumes. He deals with those that lose or steal his tomes quite "harshly", by bypassing the town or village which was responsible for losing one of his books for that calendar year.

Encounter  ( Desert ) | January 12, 2016 | View | UpVote 3xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.