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Comments: 8
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Rating: 2.8
Condition: Normal
ID: 172

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Updated:
January 15, 2006, 3:06 pm

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Here Be Spiders!

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A forest full of danger where the danger is not at all where the PCs expect it to be.

The PCs must cross a forest that is fenced off for some reason. After crossing the fence they discover why there are Keep Out notices. The bushes are full of large and deadly looking brown spiders.

Unknown to the PCs, these spiders can give a nasty bite but are otherwise harmless. The real danger is the saucer-sized silver-furred trapdoor spiders in the soil. If a player steps on a trapdoor it will break and the spider within it will bite him/her on the ankle.

The bite has a narcotic effect and the player must make a Willpower check when he/she recovers to avoid becoming addicted to the venom.

There are criminals within the woods that are harvesting the spiders to feed their illegal drug trade and will see the PCs either as law enforcement or as a rival gang.

There are Sheriff’s men searching within the forest for the criminals who will see the PCs as a threat.

If the PCs dig up one or more spiders without getting bitten, they might choose to enter the illegal trade themselves.More honest PCs will just want to get out of the forest as quickly as possible. An addicted PC will try and get bitten again and must be healed in some way to avoid becoming a “spider junkie”.



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Comments ( 8 )
Commenters gain extra XP from Author votes.

EchoMirage
September 22, 2004, 1:30
0xp
The basic idea is nice, though you might try to flesh it out a bit...
Squished Quail
October 11, 2004, 12:54
0xp
I am sure there are easier ways to get a buzz than gettin bit by a 20 pound spider.
Dragon Lord
January 20, 2005, 8:23
0xp
Isn't that what the drug trade is all about.

The criminal gangs capture the spiders, harvest the venom, and then sell it on the city streets.
Cheka Man
January 20, 2005, 17:02
0xp
You're right, Dragon Lord. The criminals *milk* the spiders by getting them to bite something, dry the venom in the sun, and then sell the dried venom.
Barbarian Horde
May 4, 2006, 11:35
0xp
...and why would that be illegal?
Voted Mourngrymn
May 4, 2006, 12:09
0xp
I think this shows definate promise. I would like the spiders to be detailed more, as well as the venom spider.

The illegal portion of this is that someone is milking these spiders for their venom, not illegal there, but they intend to use it and sell the drug illegally. Any drug, regardless of where it comes from can be seen as an illgel operation in certain kingdoms, countries, etc. Hence, why it is illegal.
Voted Golanthius
June 24, 2008, 14:41
0xp
The Willpower check kinda threw me a bit (game specific)...Other than that, I could have some fun with this in my game
Voted valadaar
June 3, 2014, 9:21
0xp
The premise of an addictive spider bite is interesting, if a bit weird. Usually bites are intended to either disable their prey/attacker or at least drive them away.





Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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