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ID: 924


January 15, 2006, 2:09 pm

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Grordrim rules the coutry of Faz-Gnomedrax with an iron fist.  Unlike most dwarves, they prefer the forest.  Grordrim is quick to kill anyone who he thinks is a spy.

Special Equipment:

Grordrim wears mithril mail armor covered by a stolen gold clipped jacket and animal furs.  He wears a crown that has stag horns on top.  Carries a large heavy battle axe called Dorabwen(decapitator).


He is stout and birley like most dwarves Complete with a long black beard and his antlered helm.  Untrusting and quick to anger, He can be a great enemy as well as a powerful ally.  Tough luck If you want his allegiance though.


Grordrim was raised in the primitive dwarven lore of Faz-Gnomedrax.  Being the dwarflord thanks to his battle frenzy, here is a piece of his part in my book “the staff of Leviadan”:
They were completely surrounded.  Dwarves wielding spears, heavy daggers and battle axes.  “OO dares enter the coutry o Faz-Gnomedrax?” barked a surly dwarf who seemed to be the leader.  “I am a traveler.” began Ranfral trying to hide his identity. “from Conqaz on my way to…”  “Aha!!” interupted the dwarf.  “E’s a man!! We don’t trust men do we lads!!!.”  The dwarves responded in a monotone of approval.  “Yes I am a man.” said Ranfral.  “But I mean you no harm in any way.  If you would let me pas through your….”  “Ha!” interrupted the dwarf again.  “No arm? No arm? Well you may mean us no arm but we mean you arm!!.  I am Kreedrad huntsmen chief.  Give up without a fight.  We’ll bring ye to lord Grordrim, he’ll know what to do with ya.”  Ranfral and Erkana were ushered off in to the woods by eager spears prodding from all sides. 

Grordrim’s huntsmen brought them before Grordrim himself only to be put to death a small while later.  A quick escape on Ranfral and Erkana’s part made angry Grordrim roar like a mountain rockslide.     

Roleplaying Notes:

Grordrim will want you to beat his champion Borcuj, the berserker in order to be free from his custody.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

November 7, 2003, 0:23
Barbarian Horde
July 29, 2004, 0:15
I like the concept of the crazedracist dwarven lord,lol.But a lot more detai would be nice.
July 29, 2004, 0:34
After long reflection and self-discussion, as well as a holy vision quest/crusade/geas, and letter from the Dalai Lhama himself, I've decided that I still don't like this character.
July 30, 2004, 10:13
Ahh,but you have always been a man of high standards and expectations,Captain
July 30, 2004, 10:13
Ahh,but you have always been a man of high standards and expectations,Captain
Voted valadaar
September 3, 2014, 11:50
Only voted

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       By: ephemeralstability


Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp

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