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Comments: 8
Ideas: 0
Rating: 4.4444
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ID: 877


November 20, 2005, 8:57 am

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Grehl Sober


Leader of a band of called the Shadow Myths who create myths carefully and flawlessly that cover their tracks as they slink across the land and occupy strongholds for brief periods and assassinate political officials.

Special Equipment:

Horn of leading, Azurmoth Blades, Ring of deception.


Usually completely concealed in his bound, loose fitting clothing with a deep hood and face mask, not much but his eyes can ever be seen. From the brief glimpses that some catch of him, he appears to be swarthy and generally untrustworthy. He is lithe in build and slightly taller than average for an elf.


Born to a family forced into the new religion, he almost immediately rebelled against it, trying to follow the old religion to the best of his abilities. His actions were linked directly to his parents and they were promptly sent to jail and the last he heard, they were tortured most likely to death. He joined a band of old religion followers and quickly rose through the ranks with his innovative ideas and impecable tactics. He birthed the idea of having spies create myths that would set into the locals minds as the band carried out its will. The myths were perfect for explaining the evidence that may have been left as Grehl’s comrades acted upon his impervious plans.
His group’s goals are to assassinate new religion leaders and occupy strongholds which were major control points for them. They are trying to destroy the new religion under the guise of mythology.

Roleplaying Notes:

Play as a gruff, but trusting individual. Will often act meanest to those he is introduced to because they are not people that he has deemed worthy of his interest. As for plots, he would usually go on assassination missions or military overthrows.

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Comments ( 8 )
Commenters gain extra XP from Author votes.

April 21, 2003, 22:36
Good character, but what is the "old religion"?
What is a "horn of leading"?
What is an "Azurmoth Blade"?
What is a "ring of deception"?
Are they D&D items? Even if they are, tell us their powers.
April 22, 2003, 2:12
Yes, a complex fellow indeed. Imagine what a terrifying regime could ensue from this man's being in power: political enemies conveniently being devoured by mythical beasts, it's like an allegory for Stalinism.
April 22, 2003, 6:35
Would like to see an example of that myth-creation! So many possibilities...
April 22, 2003, 21:59
April 23, 2003, 6:24
Sure they do.

Man, this is good. It may kind of give a new insight into those "stereothypical" fantasy legends (yet another strange beast comes and eats folk until killed). And do not forget to hire some adventurers to slay the horrible beast terrorising the poor town.

Heh, would make a fine campaign, travelling around and seeking monsters that do not exist. Hopefully the players will realize that it is those religious leaders that get killed so often...

As a minor note: it is not about high charisma, it is about the ability to use it... maybe even not so high, the better to be forgotten after some time...
Yuna Holystone
May 21, 2003, 23:01
Ummm..............hehehe cool guy....-blushes- uhgg

Random Idea Seed View All Idea Seeds

       By: ephemeralstability

The Nomin gypsies have a fiddling competition every year, known as the Danse de Velose. Beaters hit out the rhythm on taut drums and the competitors start to play, slowly at first. Youngsters can compete, but are soon pulled away by worried mothers, before the competition becomes too dangerous. After two hours the haunting tune has become dazzlingly fast. You can resign at any time, but the moment you make a mistake you receive an arrow through the neck. Strings may snap, but the players must play on. The whole affair never lasts much longer than three hours, and the last fiddler playing is crowned king of the gypsies.

Ideas  ( NPCs ) | June 9, 2003 | View | UpVote 2xp

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