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August 5, 2006, 11:32 am

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Grand Castle of Chechar

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Grand Castle of Chechar is the seat to Kendarian power

Grand Castle of Chechar is the seat to Kendarian power.
Two circular baily and towers set on nearly adjacent hills linked by a thick wall. Eventually a third baily and tower was built on the flatland at the base of the hills. This was linked to the other three by a set of walls. A final key manor, now where the Prime (semi-hereditary king/ leader) and his blood live was built in the center of the triangle.

Next door is the Comet’s camp.



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Random Idea Seed View All Idea Seeds

A Demon Danger.

       By: caesar193

After the PCs defeat (or force the rapid retreat of) a villanous necromancer/demon summoner, they discover a book. This book outlines how to summon a demon whose power increases according to the size of the summoning circle used to summon it. And after the PCs examine a map of the country, they find that the layout of the cities and roads match up with the required summoning circle. In fact, the final road that would complete the circle is currently in construction.

With anyone who can find out about the circle and the ritual to summon the demon able to somehow make the final road/line, and destruction of the cities and roads currently in existence out of the question (unless this is an evil campaign- that removes the moral quandary), how are the PCs going to solve this problem?

Ideas  ( Plots ) | August 17, 2013 | View | UpVote 5xp


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