4 Votes


Hits: 3566
Comments: 4
Ideas: 0
Rating: 2.625
Condition: Normal
ID: 1204


October 28, 2005, 2:36 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Glow Leach


A life form that emits bright light while feeding.

Full Description
The Glow Leach is a creature that looks more like a cockroach shell than a leech. It has a hard, smooth shell of a translucent black color when dormant. This shell can be handled safely with no danger. The Glow Leach becomes active when the concave part of the shell is pressed against a living creature.

While dormant, the Glow Leach usually has small lights, fainter than embers, closer to starlights, playing under its shell\‘s surface. It uses these lights to communicate with other Glow Leeches. They are social creatures, and if a Glow Leach is seperated from other Glow Leaches for more than 5 days, it will sicken and die.

They reproduce when they encounter another life form. If the Glow Leach\‘s concave surface, it\‘s \‘mouth\’ is placed on a living creature, it will begin to draw the creature\‘s life force from it to begin to reproduce. While feeding, the Glow Leech emits a bright light that attracts other Glow Leeches. No other known light, magical or natural will attract Glow Leeches. For every extra Glow Leech that joins with the first feeder, the number of motes increases expodentially.

That means only 1 glow leech will produce 2^1 leeches, 2 will produce 2^2 or 4 leeches, 3 will make 2^3 or eight leeches and so on.

The motes act more like spores and are cast off as the conflaguration of Glow Leeches finishes consuming the life force of the creature. The original Glow Leeches are destroyed in this reproduction. The motes float down, glowing like falling embers, and take root and begin to form a new shell. Motes mature into Glow Leeches after 3 months.

Magical Properties:

Glows as bright as sunlight for the radius of a torch. If a creature is harmed by naturally made light, rather than the usual \‘pure\’ sunlight, this light will harm said creature.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
November 6, 2005, 19:22
Not my favorite Agar post
Voted Zylithan
November 16, 2005, 22:28
I assume the host/victim is harmed somewhat while being fed upon? How do these creatures move on their own? Could you explain more what you mean by they are social?
Voted valadaar
January 23, 2007, 19:42
I think glowing would be a problem since it would be much easier to detect and remove them.

This one needs a lot of work!
Voted Murometz
November 5, 2014, 13:45
How about leeches that make the victim glow instead, after the leech enzymes mingle with the blood. All of the swamp's deadly creatures just wait to spot the glowing adventurers.

Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.