Society/ Organizations
Combative
Area
3.25
6 Votes

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Comments: 7
Ideas: 0
Rating: 3.25
Condition: Normal
ID: 1621

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Updated:
February 12, 2015, 7:31 am

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Cheka Man

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Garg's Gladiators

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Warriors or bandits, terrorists or freedom fighters - depends on your point of view really

Background

About six months ago a half-orc gladiator called Garg, along with several of his fellow inmates, escaped from his masters’ gladiator training school and fled to the hills.

Characters

Garg: half-orc freedom fighter / outlaw (depending on your point of view) - good organisation and tactical skills - exceptional fighter

Lieutenants: 1 half-orc, 4 orcs - the other gladiators who escaped with Garg - exceptional fighters

Troops: mixed human/orc/half-orc - a disparate group of escaped slaves, oppressed peasants, and sympathisers who have joined him since his escape - fair to good combat skills - (optional - may or may not be present depending on when PCs first meet the gang)

Camp Followers: mixed human/orc/half-orc - as above but these are not fighters - provide support services instead (cooking, tending wounds, etc) - some will be quite skilled in these non-combat roles - poor combat skills - (optional - may or may not be present depending on when PCs first meet the gang)

Roleplaying Notes

The nature of this band changes depending on when the PCs meet them - there are two basic profiles

Early: on or shortly after Garg’s initial escape - small gang consisting only of Garg and his lieutenants - primary motivation is survival - living by banditry and highway robbery

Late: several months after Garg’s escape when the band has become fully established - full compliment (as above) - gang is now a significant horde numbering dozens, hundreds, or even thousands (depending on campaign requirements) - primary motivation is now escape from the kingdom/empire to freedom (think Spartacus)

Note that Garg is not necessarily antagonistic, how he reacts is largely dependent on how the PCs treat him and under what circumstances they first meet

General Notes

This assumes a human dominated world with orcs as a conquered/slave race



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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 16, 2005, 11:32
0xp
"I'm Garg" "No, I'm Garg!" I like this entry a lot.If I could, I would write a story based on it.If you don't mind,Dragon Lord, one day I will.
Dragon Lord
November 17, 2005, 8:55
0xp
Go for it Cheka Man - it'll be interesting to see what you come up with
Voted Scrasamax
November 16, 2005, 16:38
Only voted
Voted CrimsonShadow
December 2, 2005, 15:43
0xp
This entry is nice in it's scalability. I that almost as much as the scenario presented. Good work. Perhaps some day more work could go into fleshing out the organizations history.
Voted Dozus
October 30, 2012, 14:50
0xp
Well, as Cheka pointed out, it's Spartacus the Orc, and I'm a sucker for subs influenced by history. But I feel like there's not much to this. Who is Garg? What are his motivations? When you say he "reacts is largely dependent on how the PCs treat him and under what circumstances they first meet" - what do you mean? Is he looking for allies, might he consider them treats? Offer some options.

It's an okay idea seed, but it's missing details that would make it interesting. As is, it's just sort of "meh" for me. Flesh to bones and it'd be great.
Voted axlerowes
October 30, 2012, 17:46
0xp
Got to like anything that makes a player do double take on a monster.
Voted valadaar
April 19, 2013, 13:25
Only voted


Random Idea Seed View All Idea Seeds

       By: ephemeralstability

THE GNOMES OF UDNALOR: Part I

Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.

There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.

The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.

The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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