Melee Weapons
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January 16, 2007, 5:24 pm

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First Blood


A legendary sword that might save your life.

First Blood was originally forged during the War of Unification to protect Dovid from his enemies in the Tunderrim and Ander tribes. Copied from

The History of the War of Unification

written by scholar Timmaeus Madelin:

“As Dovid and his warriors rested and regrouped in the hills and caves, a corps of Ander tribesmen worked their way through the mountains to cut the Bost off from their homeland. Their leader, Yaelin Ander, possessed a powerful sword called itm=387. The legend of this weapon dated back to the tribal period. It always struck true against the leader of the enemy group. As Dovid’s men tried to escape, Yaelin charged Dovid, attacking him with the fabled weapon. Dovid was felled, but miraculously, he survived the blow and was saved by his men.

Upon return to their homeland, the armies of the unification were demoralized. Their leader had been struck down and their force defeated. The Tunderrim, heady with their victory, were planning a counterattack into the north with the Ander and their foul weapon in tow.

At this time, a Pelar mage named Fermandel entered the Zealots’ camp. He presented them with a weapon. It was a minor blade made with Borakki metals and had runes of skill and power. Into this, Fermandel had bound several minor spells. Still, the blade was far from powerful and certainly no match for Grunderkin. Furthermore, the powerful leader of the Bost armies was incapacitated.

A young warrior, Rehesse Jherod took up the sword and led Fermandel and a host of fresh Pelar troops to the south to meet the Tunderrim and Yaelin Ander. Before he left the northlands, an elder from the Bost church, Telerind took the sword and begged the Mother and Father to bless it, and its bearer in the coming battles.

When the two forces met, the battle raged for days. At one point, a group of Tunderrim, led by Yaelin overran a Pelar camp where Rehesse Jherod was resting. The two leaders met in battle. Yaelin strode forward, bearing Grunderkin. Jherod prayed to the Mother and Father that they would favor him. Yaelin attacked first and true to its legend, Grunderkin struck directly at the head of young Jherod. However, with the blessing of Aestra and Stratus, the magical blade provided by Fermandel moved to parry the deathblow.

With that amazing parry, Jherod momentarily had the upper hand and struck at Yaelin, killing him. The blessed blade was damaged, so Jherod picked up Grunderkin and seeing the lieutenant of the Tunderrim. He threw the blade at this leader and the foul blade flew through the air, piercing the chest of the enemy second in command.

With their leaders killed, the Tunderrim forces were in chaos and fled the field of battle. The forces of unification held the field. Grunderkin was lost in the chaos of the retreat, and a young Ander lieutenant, Vens Ander, retrieved it. He hid the blade and returned to his homeland. Fermandel took the damaged blessed blade and repaired it, but the force of Grunderkin’s blow destroyed the runes on the blade. However, it was considered very lucky by Jherod and his troops. To commemerate his battle with Yaelin Ander, he called the sword First Blood.”

Magical Properties:

Over the years, First Blood has had many enchantments bound to it by various mages. Strangely, the blade does not hold these enchantments for very long and thus they fade as the years pass. However, First Blood has a single legendary power that never fades.

First Parry: In any combat, First Blood always parries the first attack against its wielder that would have done damage. This includes missiles and spells if the GM rules that the attack could be physically blocked by the sword. So, an arrow could be parried by First Blood, but a thrown boulder could not.

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Comments ( 8 )
Commenters gain extra XP from Author votes.

August 19, 2004, 1:10
Two thumbs and a paw up. I rate it very, very highly. Has a history, a touch of mythic, some elements of the practical. All in all, worthy.
August 19, 2004, 7:33
I like this one alot, especially the fact that no enchantment lasts very long. Excellently done.

August 19, 2004, 21:52
Very nice, Cmagoun2. 5/5
Ria Hawk
August 23, 2004, 19:22
Yay! Another Bostonia fan!
August 24, 2004, 3:08
*cue laugh track* More than a mere fan Ria. Check the credits.
August 26, 2004, 9:42
Darn straight I am a fan!!!
Barbarian Horde
January 17, 2005, 21:18
Wow. I really like the sword and story. I give it a golf clap, no,two golf claps.
Voted valadaar
October 17, 2006, 20:18
Nice one!

Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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