Third Kingdom
6 Votes


Hits: 1583
Comments: 7
Ideas: 0
Rating: 3.6667
Condition: Normal
ID: 6681


April 15, 2012, 5:01 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Familiar Elementals


A very brief look at some minor Elemental familiars.

Elemental Familiars:

There is a very low class of Elementals which can serve as basic familiars for young wizards. They are often quirky and fun for a while but usually replaced eventually. Sometimes they can be fed and nurtured long enough to grow into actual elementals, but that is uncommon.

Stonepal A fist-sized chunk of solid stone. It has a vague likeness of a face naturally formed in its crags. Other than that, a rather unremarkable stone.

The Stonepals are the lowest form of Earth Elementals and barely pass as a form of life. They communicate their desires through grating or cracking noises seemingly at random. Any given noise it makes might mean hunger or danger.

They are favored by Dwarven Wizards as pet rocks and are often misplaced or swapped with another on accident. Luckily they are easy to bond with and it may never be noticed that you have used 3 different Stonepal familiar's in the last week.

Their shared abilities include improved ability to hide amongst rocky areas and a minor ability to communicate with local stones.


FlamelingA flit of fire that can control its ability to burn, but must be kept near a flammable material to be happy.

Flamelings are the lowest form of Fire Elemental and are small, quick, and merry. They communicate through changes in heat and size, with occasional fiery crackling. Heat usually means danger, while increases in size are pleas for attention.

They are favored by fledgling Pyromancers simply for their thematic benefits.

Their shared abilities include improved ability to summon and control fire and slight heat resistance.


BreezerA light gust of wind that puffs around you, messes up your hair, and occasionally puts out a candle.

Breezers are the lowest form of Air Elemental. They communicate their desires and warnings through focusing jets of air at certain locations with different frequency and force. A series of rapid puffs to the hand may indicate you should draw a weapon, and so on.

They are favored by Ship Mages who use them to learn of wind patterns in the area and for scouting.

Their shared abilities include minor weather predictions and slightly lessened falling damage.


Wet OneA splash of water, typically in a glass vial. Though it can be released into a bigger area of water, it may not come back.

Wet Ones are the lowest for of Water Elementals and must have a home container in order to travel anywhere dry. They communicate with swishing and splashing, though they are usually just trying to escape their container.

Wet Ones aren't really favored by anyone. They most often find use by aquatic mages who have very few options in familiars.

Their shared abilities include increased swimming ability and a slightly longer duration for holding your breath.


Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Kassy
April 15, 2012, 6:46

A neat little bunch.

I can imagine the Mage of a low level party starting out with a stonepal, with the joker of the party occasionally making a switch here and there. That would have been what a previous set of players I had would do. You cannot have a game without a touch of humour!

Voted Dragonlordmax
April 15, 2012, 16:42

I think that these are interesting from what I think is the intended perspective, traditional fantasy, but I think that they could also be really interesting in a more Harry Potter sort of setting. In the former, they offer some interesting ideas, but I think would mostly matter in their actions and bonuses.

In a game focusing more on wizards, though, I think that they could be pretty neat. Stonepal shenanigans, maybe tubs of water for people to put their Wet One's in when they're occupied. Getting an upgrade could be a big deal - you could even use the four elements as a sort of Hogwarts-style Sorting, actually.

From the perspective of somebody interested in familiars, I think that they're neat.

April 15, 2012, 16:57
That is a very interesting take on it. I've read the Potter books, seen the movies, I enjoyed them but I never really took it to the roleplay level. Elemental sorting is a very fun idea, and these familiar do fit in quite well with that. Great idea! Have some xp.
Voted Cheka Man
April 15, 2012, 19:24

Nice little creatures.

Voted Scrasamax
April 16, 2012, 16:30
Only voted
Voted axlerowes
March 21, 2013, 22:05
I really like this one, I can't believe nobody thought of it before. A simple concise write up.
Voted valadaar
July 1, 2013, 20:54
This is really good - I like these little critters.


Random Idea Seed View All Idea Seeds

       By: EchoMirage

What if a mage passes his powers on to his firstborn son, and a female mage to her first daughter, leaving the parent POWERLESS? A plain mortal, a sorcerer no longer, all wizardly might gone?
Or: what if a female wizard recieves the power of a mage who sires a child with her? Could lead to promiscuous witches and overly careful mages.

Ideas  ( System ) | June 19, 2004 | View | UpVote 2xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.