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December 28, 2007, 4:33 am

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Enoch Q. Os


Q has a passion for irony; it amuses him to no end when one of his schemes unfolds in a manner unforeseen. He loves to play elaborate tricks and create situations full of confusion and chaos. Qs mantra is, there is always a deeper level. His words are webs laced with hints, and half truths, outright lies, and clues. Only the clever, and sometimes those blessed with a modicum of common sense will have a chance of piercing his veil of vagaries.


Enoch Q. Os. is a trim tidy man, who appears to be in his thirties. He has dark brown hair, cut short, with a rakish mustache and goatee. He wears fine clothes, usually of silk, that are elegant in their simplicity. Emerald eyes glitter mischievously underneath finely arced brows, nad his mouth is always slightly quirked upward on the left side, giving the impression that he has found amusement in a joke that only he has heard. Green is his favorite color, and it is common theme in his clothing. He walks jauntily, usually whistling a vaguely recognizable tune that you just cant catch. In dealing with him, one gets the sense that they have just missed something. Which is exactly how Q wants it.


Q’s master, Zan, was the greatest trickster of his age.. All of his life, Q has tried to do him one better.  Zan constantly tricked Q, and it infuriated Q that he could never anticipate the mischief of his master, much less beat him at his own game. Even in death, Zan let his teasing spread from the grave. His last words bespoke of a challenge to Q. Zan possessed great power and accumulated vast amounts of arcane knowledge over his lifetime. He hid his phylactery in secret place. That mysterious place washis kitchen table. Yes, just to infuriate him, Zan hid his mighty phylactery in plain sight, knowing the torment Q would endure over such an obvious jibe. To throw salt on the wound, Zan left behind a simulacrum containing his essence in order to better watch Q suffer and crack corny jokes at his expense. The only way Q can posses his masters power is by playing a trick worthy of Zans approval. Zan himself has said that when that day comes he, or rather his sim, will on bended knee present his phylactery to Q. For Q, this will not only signify his coming into real power but also the satisfaction of finally having bested his loved/hated master.rnrnEnoch Q Os., or Q, is a man on a mission. For the first part of his plan, he has created a plethora of magical items, magical items that arent quite what they seem. To name one, the incredibly powerful Spirit Tonic, which can all but the most fatal wounds, but has the unfortunate effect of a three day bout of severe inebriation.
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December 28, 2007, 4:33
Updated: Updated: I just seperated the paragraphs from the titles.

Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp

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