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February 11, 2009, 10:35 am

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Drugs of Kuramen

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Elixirs and potions, pills and powders, from simple plants to exotic compounds, the marvels of thaumatechnology bring terrible troubles as well as great blessings.

Thaumatechnology and drugs

Many are the names by which drug use goes in Kuramen; recreational alchemy, thaumaturgic journeys, moral decay, and a good party are just a few of them. Some drugs are beneficial or at least relatively benign in the public eye; alcohol and tobacco can be found in any city, at every social level. Others are in a kind of moral and legal grey area, serving some purpose but with a questionable origin, or an unfortunate side effect of some other process. Some are entirely the purview of the criminal underground in the larger cities, with dubious effects and worrying origins. And then there are the rare few that even the criminals hesitate to deal in, so dangerous and vile are their origins and uses.

Regardless, if one knows where to look, anything can be had for the right price, from snake-oil elixirs peddled by traveling merchants to forbidden pills and powders traded in secrecy for staggering sums. Here, then, are a few samplings of some of the drugs that can be found on the streets and dark alleys of Kuramen’s cities.

The List

-Godsweat
-Deadman’s Drops
-Bitter
-Bliss



Additional Ideas (1)

Godsweat

This potent drug is, amusingly enough, the byproduct of a thaumatechnologic process; many factory owners produce the base, unrefined form of the drug, flushing it away nightly as unwanted thaumic pollution, unaware that the clear, vicious sludge washing down the drain is worth more than the rest of their operations combined. It is this alone that keeps the supply of the drug limited, as producers closely guard their secret.

Godsweat is, at the most basic form, thaumic energy distilled into a fluid form. By itself, it has little application, although a Mage may tap it for a boost of power, and a Whisp can happily feed on even a small dose for an extended period. Properly refined, however, it becomes a clear, slightly viscous fluid that has several potent effects, not the least of which is the intense euphoria that accompanies use.

The benefits of Godsweat are enhanced strength and speed, sharpened senses, and wildly creative surges that make the drug popular with athletes, artisans, and thugs alike. Mages also find that the refined form amplifies their spellcasting talent, insulating them from the risk of overloading themselves for a short time.

The detrimental effects are wild and powerful mood swings and the hazard of sensory overload while under the drug's effects; depression and a feeling of sensory deprivation upon coming off the high, as well as a vulnerability to thaumic effects for a short time; and repeated use risks psychological trauma and disease similar to that which can result from long-term exposure to thaumic pollution.
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2008-10-29 10:21 AM » Link: [5380#68084|text]
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Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

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Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp


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