Login or register. (You can now login/register with your social networks.)

Plots
Duty
Single-Storyline
4
8 Votes

25xp


Hits: 5237
Comments: 5
Ideas: 0
Rating: 4
Condition: Normal
ID: 76

Submitted:

Updated:
November 18, 2005, 7:56 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Print Friendly and PDF

Children of the Families

By:

The city of Yoralaruk knows how to keep it’s secrets, and it has many to hide. It is up to the heroes to discover what the truth behind it’s darkest secret.

Lopash Atstapsu has been murdered. The Lopash Thief Family is in dissaray. The great Lopash criminal structure that brought Atstapsu to the top is crumbling beneath his corpse’s feet and the great Thief Families of the City of Yoralaruk are all grabbing for their slice of the pie in the chaos. Though the City’s innefectual government has long handed over the true power of rulership to the Families, they now scramble to regain their hold, thus bringing more confusion into the matter. Scapegoating and finger pointing have led to an all out war in the streets between the Families and the heroes have been dropped down into the middle of it. Hired to discover the truth behind Atstapsu’s death by Lopash Replet, the heir to the throne of the most powerful Family in Yoralaruk, they must investigate the other Families, infiltrating the crumbling Thief Family system to help Replet, the man with the most to lose.

-the Families of Yoralaruk are the Lopash, the Ketong, the Teruukoa, the Szaatu, the Oryltupo, and the mysterious Tah.
-Replet can pay the heroes handsomely, however, they must be willing to be ruthless and treacherous.
-Unbeknownst to the other Families, the true lord of the shadowy Tah Family is an ancient Violet (Radiation) Dragon.
-Yoralaruk is certainly not a place for the very moral character. Slavery is the unquestioned norm. The rule by the Families is the ignored but open secret. Drug trade is a huge part of the economy, as is prostitution.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 5 )
Commenters gain extra XP from Author votes.

forgottengods
February 5, 2003, 2:35
0xp
i think is a good plot for a city adventure is reaaly good
Siren365
July 7, 2003, 14:25
0xp
Cool idea.
CirrusWind
October 17, 2003, 15:46
0xp
Good one. A nice blend of politics and combat. It'd be great to get a player hooked on some powerfully addictive drug without their knowledge. Could lead to some interesting aftereffects.
CaptainPenguin
October 17, 2003, 22:51
0xp
This is one of my older ones from when I first joined.
Voted valadaar
June 28, 2011, 11:32
0xp

Funny that the last post was 'this is one of my older ones' and that post is from 8 years ago :)

 



Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0311