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Hits: 8468
Comments: 8
Ideas: 0
Rating: 2.5
Condition: Normal
ID: 643


November 5, 2005, 4:27 pm

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Chainmail of Forgetfulness


Among the more annoying items that has been discovered among the ancient ruins.  The “Chainmail of Forgetfulness” has plagued the minds of heros galore for many years past.

Created during the dark ages as a way for entertainment among the wizards of the time.  They had been trying to think of a way to hurt the opposing empire and also create a little bit of fun for themselves to.

One day, at one of the meetings of the wizards, Kuthu, one of the wizards of the 3rd came with an idea of comedic proportions.  He proposed that they create a piece of armor that when adorned, would cause a temporary period of Amnesia.  It would cause the wearer to forget periods of his/her past, and some new memories to come.  If placed well enough it could possibly debilitate the enemies forces.

The idea was taken with great praise.

We love it. Said many of those in attendance.  This will allow for great entertainment and a chance to debilitate some of the enemies forces and give us an edge over them. 

So with great applause the wizard Kuthus idea was taken to heart and this ancient item was brought to life.

To this day the item is still around, plagueing the worlds heros and civilians alike.  Who knows, maybe you will come into contact with this quite annoying piece of equipment.  Hope for the best.

Magical Properties:

This item appears to be a normal piece of Chainmail and will appear so even if an attempt to detect magical properties is done.

When adorned by a willing creature the affect of the item will instantly take place.  The affect takes place in 3 stages, that will occur over the course of approximately 3 days (pending on the time in which it is adorned).

1st Stage ~  The character will be under the idea that this piece of armor was always in their posession and they have always been wearing it.  Any attempt to remove the armor from the character will result in aggression.

2nd Stage ~  The character will then lose the ability to remember most facts about his/her past experiences. (Important or strong memories will remain due to their significance to the character ie. parents, place of birth, home, age, etc.).

3rd Stage ~  The character will have no ability to remember new or incoming memories. 


After these effects have taken place the armor will then disappear from the characters body to an unknown area where it will then plague someone new. 

This process will continue untill the armor is destroyed.

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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
June 7, 2005, 14:01
2/5, but with a better backstory it could be 4/5. Instead of magicly vanishing it could make the wearer forget how to eat and drink.
Lord jackal
June 7, 2005, 14:13
While true, the backstory could be a lot better, but making them forget how to eat and drink would be getting way too powerful. It is just supposed to bring entertainment that is why it is sent to a new area for someone new to find it. Thank you for the feedback.
June 7, 2005, 23:53
Actually, if the backstory were handled a touch better, you could make it into the sort of darkly whimsical item which might show up in Jack Vance's Dying Earth series (where wizards are strange, decadent, and highly whimsical, almost to a fault).
However, I must say that you'll have to do better than that to pull off a Jack Vance.


P.S.- The wizards created it primarily as a joke, but you also say that it was "to hurt the opposing empire". What opposing empire? Also, if it was created to hurt this empire, why was only one made? Why not hundreds, which would be seeded through the armories of the enemy army?
Lord jackal
June 8, 2005, 7:14
Thank you for the feedback CaptainPenguin, I definetely take your comments to heart. I realize that I could have done a lot better, maybe I should actually sit down and think about these things before I write them up. Maybe I'll make some more and hopefully they'll get better.
Voted Pieh
June 8, 2005, 11:24
Why not just fix it up? That's why there's an edit button.
Voted Zylithan
November 18, 2005, 0:56
Agreed with previous posters. Also, I'm a big fan of the edit button :-)
Voted Scrasamax
March 29, 2006, 14:33
the idea is novel, armor of forgetting, but alot might be lost in the presentation. this could be a good sort of cursed item, especially if the DM is an item tracker who keeps copies of back character sheets from previous games.

Of course Bob, you've always had that armor, look it was on your CS from last month...
Voted valadaar
May 29, 2013, 12:10
How would it be entertaining except by happen-stance? Did the mages also add a scrying enchantment so they could watch the antics of their victims?

I could see this being somewhat useful, but does not seem to be a terribly efficient means to defeat a mass of enemies. Mess up an individual badly without killing him, sure.

Random Idea Seed View All Idea Seeds

Healing potion with side effects.

       By: Cheka Man

A healing potion which if drank by males (or women in male clothing) causes a short term (1 d6 hours) urge to dress in girl's clothing due to the high levels of estrogen in it.

Ideas  ( Items ) | February 27, 2009 | View | UpVote 0xp

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